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Posts Tagged ‘SF’
Recommended: WALL-E
Do you remember that Disney CG film Dinosaurs? It’s original concept involved a feature length movie with animals that only emoted, and never spoke. Having always been a big fan of computer animation, I was excited at the early rumors of the film. Unfortunately, Disney execs got involved and the result was the talky-travesty that we eventually saw. Okay, so maybe “travesty” is a strong word. It wasn’t a bad film– It just failed to live up to it’s potential as a work that stretched the boundaries of its format.
WALL-E succeeds in many, many ways, but the most fascinating aspect for me was the extent to which Pixar relied on nonverbal communication to convey the story. I have a strong feeling that in preparation for this film, the animators watched reels and reels of silent comedy films; Buster Keaton and Charlie Chaplin especially. Watch the movements of WALL-E, and I think you will see some of the exaggerated mannerisms of those silent film stars. Wall-E is all angles, but angles that can change their composition to one another, so he meets the basic principles of computer character animaton established by John Lasseter so many years ago with Luxo. He can squash and stretch.
(This review contains spoilers.)
The Strange Horizons fund drive, with member card art by me
Strange Horizons, one of the internet’s longest running professional online speculative fiction magazines, is completely funded by donations from readers like you and me. They consistently publish award-winning, interesting work. Without our help, they would not be able to do so.
Donors receive prizes and gifts in addition to a nifty membership card with artwork by a different artist each year. This year, the editor-in-chief approached me about doing a photograph for the membership card. I have given them a Roundbottom–style image called “The Dissection.” It looks exactly like it sounds. The only way you can See that image in all its glory is to donate to Strange Horizons! If you’re a Roundbottom completest, send money now.
This is, by the way, the “secret” image and photoshoot that I was referring to a while back. I’m very happy with the way it turned out. In case you’re wondering, the beautiful model is my wife. The woman holding the scalpel is just some person I dragged in off the street for the shoot. I kid! You can catch a glimpse of the image over on the 2008 fund drive page. Go check it out and let me know what you think. I’ve had it on my desktop as wallpaper for weeks, and I really dig it.
Speaking of Desktop Wallpaper…
Is that something any of you would be interested in me making from some of my photography? If you want wallpaper, just let me know what image and what resolution, and I will make it for you and post it on the site. I’ll probably include my name and site URL in the lower right hand corner, just as a little bit of advertising for me, but leave it otherwise unadorned. Post your thoughts in the comments, or email me directly.
Five Unconventional Zine Model Ideas
The Dream Zine?
I hear what you’re thinking, “You mean your dream magazine wasn’t the Fortean Bureau?” At the time, it was everything I could make it be with the constraints (financial, content, format) I worked under. And even though the magazine is on semi-permanent hiatus, I still follow the publishing side of ‘zines, and I’m still coming up with ideas for what I would do differently the next time. Here are a few of the ideas that I can’t stop thinking about and wanted to share with you and see what you think. Many of them shake up the way things work now in a fundamental way. Don’t take these ideas as to be an assault on the old ways, your favorite magazines, or your favorite writers. These are thought experiments and can’t do you any harm.
Play With the Creative Commons: The Story Factory
Many writers have released content under the Creative Commons license, giving explicit permission for the kind of sharing that cannot be stopped thanks to the realities of the web. I think we’ve generally reached a point where most non-Luddites accept the web for what it is. Many of us are hoping there will still yet be a way to give away content online and still make some money without being famous in the first place. But that’s another topic for another time. I want to talk about the other types of Creative Commons licenses as a foundation for a different kind of magazine.
The idea here is to publish work, and pay very well for it, under the stipulation that it must be released under a creative commons license that allows for commercial derivatives. Essentially– pay authors to open source a story entirely. That’s step one.
And in an acknowledgment that the line between writers and fans has blurred, in step two, you solicit submissions that are built with the open source tools provided by your core writer. Each publishing cycle, you have one new open-source piece, and the previous month’s derivative works. If you want, use the original author to help select the issue’s secondary wave content.
Step three, once a year, you accept submissions that are derivative from everything from the previous year, which includes all second-wave works too (which were required to be released under share-a-like licenses as well). So, you end up with the original, the first wave of derivative works, and then a third wave of derivative works that can draw from all of the above. Essentially, a CC-licensed enforced shared world process, paid for by the magazine. Creating a form of legal fan fiction, but with the gateway of an editor to ensure quality. Authors can always play in the worlds they created, but they open those worlds up from the start for others too.
Underlying all of this is linking technology that threads the stories together on the site, making it easy to find related content. Wind this sucker up, and watch it go. Sell advertising as your revenue model, maybe. Or possibly use the fund drive model.
User-Selected Content: The Mob
Digg is a social website that selects its content by user consensus. Each member of the site can dig or bury a story, and these cause content to rise to the front page, where it is seen by hundreds of thousands of readers. Take this model and apply it to the publishing of a zine, with some modifications.
First of all, you have an editorial board that applies loose standards, weeding out the truly awful stuff. The work above a very basic level of competency is paid a small fee, say $10, and held for further consideration, with a maximum limit set.
Create a members only, password-protected area for your core fandom. They pay a small yearly fee to have privileged access to content. Then you dump the incoming slush pile into the hopper and your core fans go to town, ranking and rating the stories, ultimately, giving it a thumbs up or a thumbs down. At the end of a publishing cycle, you take the best-rated stories, and you pay them a larger fee, and then you reject the rest.
Some publishers will argue that being taken to the second level of consideration will constitute being published. An adopter of this model should remain neutral on the issue, saying that this assessment is up to the individual magazines. Your recommendation would be–send your work as a last resort, if this is a concern you have. The details will fall out over time, and other editors will decide how they feel about work that’s been through your system.
Go Really Multimedia: The Soup
Let’s face it. You automatically limit your audience by focusing on genre literature. The web allows you to publish any information at all. Take advantage of that. Publish comics, videos, animations, Flash games, illustrations, audio plays. Publish all of it, and most importantly, don’t section everything off into little ghettos. The illustrations are not secondary to the stories. Everything is presented on an equal footing. It’s all speculative art.
Accept reprints here. You probably can’t afford to demand exclusive rights in perpetuity from the video makers or illustrators, and your best work is going to be stuff that’s been out on the web already. The value of your zine is not its exclusivity but in the way it aggregates the best content together. A one-stop shop for all the SF things you like. There’s a wealth of artists working in a variety of mediums, and the people that are fans of each one of these mediums could potentially be brought together under one roof, and then you could see more cross-pollination. Video watchers occasionally reading a story, maybe? A lot of genre fans don’t even know genre magazines exist. Bring those people in with the other content and expose them to great content. It’s a win for everybody.
Publish and Fund Alternate Reality Games: The Metaverse
I’ve nattered on about ARGs in the past. Some of the genre’s best writers are making a partial living writing for really big budget ARG games for companies like Microsoft or the Beijing Olympics. There’s no reason we can’t take the general model here and build a magazine around it, except that they are generally massive undertakings.
So limit their scope. Think of the pre-existing ARGs as novels in scope. Take the concept and bring the experience down to one that can be played out in a few hours, or a month, here and there. As a publisher, you would provide tools to facilitate the creation, as well as editorial guidance. Perhaps a social networking tool to encourage ARG makers with different skillsets to collaborate and create the projects. Once projects are completed, they are then submitted for review. You can choose to pay for the project and run it as your content, or not. If not, the team can take their game and publicize it themselves.
I leave the funding model as an exercise for the reader, because I don’t have a clue.
Help the Fans Put their Money Where their Mouth is: The Rocket-shaped Piggy Bank
A common complaint among fans is that they can’t find the work that they want to read. So build a magazine that uses basic economics to determine which authors you publish. Underlying it is a social networking tool that allows fans to find other fans with common authorial interests. Coalitions can be formed, and a database of working SF authors is provided. Authors can take control of their profiles and provide information to the fans–but the main idea here is to say “here’s what I need to do what you want.”
Inspired by the site Fundable, you take the basic idea of group fundraising that doesn’t take any money until the goal is met, and you make it possible for fans to pool resources and directly contract with authors to write stories. At least at first, the fundraisers probably shouldn’t be able to require anything specific about the work other than its author, but it’s possible that you could open up the model so that a group could offer bounties on stories with elements they like. For instance, The Coalition For More Robots raises $500 in pledged donations for a story featuring the kind of robots Asimov used to write about. The Coalition must elect editorial leaders. These leaders then receive offers from authors and choose whether or not to accept them as meeting their fund requirements. The system would handle all the money side of things in additon to the social networking aspects.
Part of your job as an editor would partly be contacting the authors who have funds raised requesting work from them and letting them know your site exists. Most SF writers have some access to the web, so this would be easy with at least a certain tier of writer. I have a feeling that the kinds of funds we would see would be directed at much bigger name authors, like Martin, King, etc. Those may present difficulties. You would have to develop a blacklist of authors who would not take commission work from the site for any amount of money, maybe, but even without it, nobody is under any obligation to accept the commissions that the site helps organize.
In Conclusion
Some of the above, perhaps all of them, would fail. There are certainly problems with each one that I haven’t gone into here. I may possibly expand on each of these ideas in future posts, examining how they might succeed, or not, and paying attention to what kinds of funding models could keep them running. And hey, if you want to launch a business based on any of these, just give me an opportunity to invest early on, that’s all I ask.
What do you think? Do any of them spark your imagination? What is your dream zine?
An (Incomplete) Survey of Current Genre Magazine Covers
Paul Raven made a comment today on his blog comparing the artwork on a couple of different magazine covers. Warren Ellis has recently been on about cover design as well. So I thought today, I’d look at the latest batch of covers for every magazine I could remember, and write some generalized thoughts on the design. I’m a self-taught designer, so take my comments and criticisms with a grain of salt.
On The Popularity of Steampunk
Does the New York Times article on Steampunk mean the genre/fashion craze has made the high water mark and will begin to recede from here? What is the shelf-life of an aesthetic movement, and for that matter, what is the sociological force behind this particular movement?
It’s a Stylistic Rebellion
Particularly as an aesthetic movement, steampunk is popular primarily with an under 30 set. This is a generation that has rarely owned hand-crafted objects. Our consumer goods have been mass manufactured, extruded plastic blocks. Aesthetic appeal was rarely a consideration, and even if it was, each product was exactly identical to the other. You could try and stand out through your particular fashion sense and consumer good choices, but more often than not, you ended up looking like a thousand others.
Steampunk is a middle finger to the iPod, but it’s also a blown kiss. This movement says, “yes” to technology and science, but also “does it have to look so antiseptic?” The design aesthetic of Apple appeals to many, as evidenced by their stock prices, but it’s somewhat repulsive to others. And for a generation who has rarely owned hand-crafted objects, the attraction of taking something and modifying it, crafting it, until it is yours and unique–is very strong. The Victorian period was not the last time things were made by hand, but it’s an aesthetic distantly enough removed from the modern that it feels different, more so than the 40s, 50s, 60s, etc. Steampunk is brown and brass, in contrast to the whites and blacks of modern design. It’s metal and wood, not plastic. It’s lace, not lycra.
It is also a callback to a period when objects looked exactly as if they were capable of what they could do. A square block of plastic does not convey its ability to communicate over vast distances. There’s nothing inherently communicative about it’s shape. A steampunk ray gun, on the other hand, cannot be confused for much of anything else. Technology then was cruder, but you could tell what something did by looking at it. You could see the inner workings, and those inner workings were much easier to understand. I think most people feel they could learn to put watch pieces together. Not very many believe they could learn to manufacture circuit boards.
Has it peaked?
Unless you’re invested semi-professionally in the popularity of the genre as I am, then this question doesn’t probably matter to you. Having spent most of my spring preparing a series of images and storylines that draw heavily from this aesthetic, I am a little concerned that the popularity of steampunk is about to peak, if it hasn’t already. If the activity on the steamfashion group on Livejournal is any indication, popularity has already begun to wane. I recently rejoined this group, and I have found that posts to it are increasingly infrequent. Now it may just be that everyone is too busy making things, but I suspect some have already moved on to other fixations. After all, you could make a strong case that the fashion-aspect of steampunk evolved out of Goth culture, and so it’s not unreasonable to believe that it will continue to evolve and fracture off into other sub-cultures. We already have terms like clockpunk and dieselpunk, even if these terms don’t have the same traction in the zeitgeist that steampunk has right now.
The nice thing about a genre and an aesthetic that is based heavily on a historical period is, it probably never really goes out of fashion. There will always be some small subset of fans interested in the time period. Let’s face it: steampunk is freaking cool, and it’s going to take something pretty drastic to change that. Even if that does change, it’s not like being uncool has ever stopped fans from liking something.
5 Reasons Why SF/F Author Websites should be (more) standards-based
I am often asked to comment on the web designs of friends and associates. It’s a tricky situation for me. Regardless of the visual design, which is usually fine, often, I find problems underneath the hood that are difficult to explain. What I find are sites designed with tables-based layouts, using older HTML techniques. Today, I’d like to make the case for why you should discard that old way of design and move to standards-compliant design.
1. Accessibility
A web design done with standards in mind is broadly accessible. I have noticed that the SF/F fandom is particularly accepting of those with handicaps and disabilities, but many SF-related websites do not take these fans into consideration. A properly designed web site takes makes allowances for the use of screen readers and other accessibility tools. Tables based designs make a mess of this. Accessibility is a small part of standards-based designs, based on the number of people that it effects. But do you really want to run the risk of alienating any potential fans?
2. Ease of Maintenance
With css/xhtml-based designs, the content is separated (mostly) from the presentation. Here’s what this means: say you have a new book coming out that you want to promote. If your site is built with old techniques, updating your design involves a complete teardown and rebuild. However, if your site has been built with standards, you could simply replace the stylesheet and have an entirely new design that reflects your primary project. In general, these websites are very easy to make changes for, as far as presentation is concerned. Don’t like that link color? Edit the CSS, and it’ll change across the site.
3. SEO Implications
A standards-based design takes search engine optimization into account straight away. Proper page structure, even if it is not perceived by humans using browsers, will be picked up by indexing services. Building your site with standards in mind does not automatically mean higher rankings, but it certainly helps.
4. Less Bandwidth Intense
Standards-based designs are lean and quick. CSS is downloaded once, whereas in the old way, the presentation would be downloaded over and over again. Your file sizes are all-around smaller, which means a faster website, and happier visitors.
5. Your website is like the cover of a book.
A standards-based design can look good or it can look bad. But more often than not, they look pretty good. Your website is like a book cover. Whether you know it or not, potential readers are evaluating whether or not to pick up your work based on your website. They may not even know it–it may just be subconcious. But good design facilitates the presentation of information, and you are in the business of selling that. Your website should reflect a level of professionalism at least on par to the cover design of your books. Don’t commit a sin on the level of the SFWA website, please.
Afterword
Despite all this, I am not a standardsista. Sometimes to satisfy the desires of your client, you need to bend the standards a little, and I still sleep okay when I have to do so. Like anything, you can go overboard with the idea of standards-based design. But in general, the above are some very good reasons for hiring a professional designer who is familiar with standards to provide your site–or if you are a do-it-yourself-er, picking up some books on XHTML and CSS. This is the part where I plug me. You already know I do web design, but if you’re interested in learning more about my client process, visit my freelance information page.
RSS Awareness Day: How are SF zines doing?
Today is RSS Awareness Day. I usually don’t put much stock in these arbitrary awareness days, but RSS has changed the way I think about information fundamentally, so I thought I’d talk a little bit about that today, with a focus on how zines have adopted the technology, or not.
What is RSS?
RSS stands for Really Simple Syndication. In practice, RSS involves a feed and a feed reader. Think of these components as like a webpage, and a browser (except that feed readers can work in browsers, and feeds syndicate the content of websites, but let’s not go there just yet). The feed reader parses the content of RSS feeds and presents them in a format that you and I can read. The RSS feed is generally made up of a form of XML, and is a single file containing all the recent updates to a website, generally the blog stuff. RSS feeds are the underlying technology in podcasting as well.
In simple terms, RSS feeds allow you to aggregate content from a bunch of different websites, keeping track of new content, without having to visit the websites themselves. There is more that can and will be done with the tech, but right now, this is the primary use.
Why I Love RSS
I have a mental illness that manifests itself in an intense fear that somewhere, something is happening on the internet that is cool, and I am not reading about it. My RSS reader is my medication, and I take an hourly dose. If not more.
Prior to using feed readers, I had a blog roll, and I would manually click through the links, checking each website one after another. I’d get to the end of the list and start over again. Ostensibly, my feed reader (Google Reader being my drug of choice) saves me time by collecting new entries from all these sites, sorting them, and allowing me to treat them more like email than websites. Each post comes in as a separate item, and I mark them as read or unread, and can sort them into different folders for organizing.
Up until a few months ago, I was subscribed to nearly 300 feeds on subjects ranging from biology to web design. I realized that all this information was overwhelming me, so I stepped it down to half of that. Most of what I removed were science fiction related feeds. I realized, at a certain point, that not everyone in the field had something to say about the genre that I was interested in.
Despite the ability to become overwhelmed, I still love RSS because it does provide efficiency in something I would be doing anyway–trying to keep track of a million things. It brings me constant sources of new information, and on a good, day I learn a dozen new things that prove useful in the long run. Many of the links that I blog (and that blogging feature is currently not working and I do not know why. Paul Raven, could you shoot me an email with your delicious settings? Somehow, I’ve got mine wrong) come from my feeds.
Speculative Fiction and RSS
One of the last things I did before closing up shop at the Fortean Bureau was to move the site to a content management system and provide an RSS feed. I don’t know if I was the first to do this–probably not–but there’s still sporadic adoption especially among the ‘zines.
Online Zines I read with RSS Feeds
- Fantasy Magazine
- Clarkesworld
- Escape Pod (well, not ‘read’, but ‘listen’)
- PodCastle (same as above)
- Lone Star Stories (Somebody listened to me! Insanity!)
Magazines I read that DO NOT have RSS Feeds that I can find
- Strange Horizons
- Note: SH does have a feed for the reviews. (Thanks Niall!)
Lone Star Stories- Subterranean Press (has RSS feed, but not just for the fiction)
- Chizine
My point being, if you are an online magazine publisher in this day and age, you need to adopt RSS as a marketing tool if for no other reason. RSS reminds me to check these sites. The ones without, I am more likely to forget about, unless, ironically, someone else in my feeds mentions the new content. You don’t even have to syndicate the full text of the short stories for me. Just a title and author (please, please include author in your feed information. Fantasy doesn’t do this, and I think it’s problematic. It looks like the author of every story is “Sean”) is sufficient to function as a reminder. It’s like a newsletter notification, only less obnoxious (why, I am not sure. I guess because you only ever get RSS from what you set up for, so there’s no such thing as RSS spam).
If you have a blog, you have a feed
As to the rest of us, if you’re using any of the common blogging services, you’re almost certainly serving up a feed somewhere. Ask yourself if your design displays the RSS feed prominently enough that interested parties can subscribe. Those of us who use Firefox have it easy. Firefox automatically detects whether a site has a feed and displays an orange icon in the address bar of the browser, but only if the RSS feed is properly indicated in the header of the html document. Some sites have feeds, but fail to put that link in the header template, so we have to hunt the page for the link. You lose potential readers the longer they go without finding it. And yes, I know that my new design doesn’t have an RSS Link featured prominently. I’m terrible at taking my own advice, but I am going to offer a very detailed RSS sidebar in the future, allowing people to subscribe to particular types of information that I write about seperately. It’s coming soon.
RSS: It’s not just for posts anymore
RSS feeds have gained some interesting new tools and uses recently. Yahoo Pipes allows anyone to mash up various RSS feeds and create new types of content. Blog management systems like WordPress now offer RSS feeds for individual posts, so that you can follow the comment discussions. RSS use is growing. It could stand to be a bit easier, as mashable.com wrote recently, but it’s a technology that is going to stay around for the forseeable future. It really does save time. If you’re not already using a Reader, I highly suggest you consider one. And if you’re not providing an RSS feed of your content, you’re missing out on readers.
Recommended Reading: The Wreck of the Grampus by Jeremy Adam Smith
Lone Star Stories — The Wreck of the Grampus by Jeremy Adam Smith
“Do you understand the story, you machine? If there is an intrinsic design to the universe, humanity has not been able to find it. We must make our own, and so are most fully human when in situations that are wholly artificial.”
Picking something from this story to quote was not easy. This is one of the best, if not the best science fiction story I have read this year. It has senswunda note after senswunda note–a veritable senswunda orchestra. It has robots and deep philosophical questions and giant undersea creatures. Believable human characters, deeply human in their ways, and some deeply strange. This is a future that does not leave me cold like many post-singularity stories do, which are so common these days. In those stories, you can almost feel the silicon wrapped around you. Not here. There’s so much I want to say, so many surprising bits, but I don’t want to spoil it for anyone.
I think it’s absolutely fantastic, and the author, Jeremy Adam Smith, and Eric Marin, the editor and publisher, should have as many kudos I can throw at them. This is damned good science fiction. Read it. Let me know what you think. Let the editor and author know.
My only problem is, the author’s name is Jeremy. I can’t stand that name!
The Addictive Properties of Creative Work
As I enter a phase of high productivity, I am reminded of the parallels I detect between the way I interact with my creativity and the effect of addictive drugs (as I have read, anyway. I’ve never taken any, unless you count xanax.)
Acts of creativity bring on an emotional and energy high while I am in the act, but after the work is done, that high dissolves rapidly and often becomes a full on energy crash. Novelists call it the post-book blues, I think? I get the post-Flickr upload blues. I wonder if chemically, the act of creation operates in a similar effect–or is it really just the zen state that we enter when we act without thought, when we are in the “zone” that has the high/crash/addictive properties. It’s a bit of a chicken-or-egg problem in that context.
I find that the best way to keep from crashing after a project is to roll immediately into a new one. Finish a photoshoot, process it, upload it, bask in the awesome comments of my blog readers, and at least do 20–30 minutes on the next thing. The basking part, the positive feedback, is part of the addictiveness as well, and the part I don’t manage as well. It stretches out the high, I think, and carries the good feelings from the creation onward longer. After I post new pictures, I have a hard time leaving the computer, and not refreshing Flickr and checking my email 10 times an hour. I find myself craving that injection of warmth, and as it peters off, as all things do, then I get cranky and low. I’m trying to value feedback a little less, but given that my self-esteem is tied in some ways to the external perception of me, it’s not an easy thing to do. “Awesome image/story/website” are the phrases that boost my self-confidence more than almost anything else. I’m trying to change that, but that’s another subject entirely.
Do any of you have this problem of the post-work crash? How do you deal with it? What are your coping strategies?
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