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Posts Tagged ‘dungeon tiles’

#RPGaDay 6: You can game every day for a week. Describe what you’d do!

If I could game every single day for a week, I would want to be the Dungeon Master and I would want to design an epic and sprawling dungeon using my rad dungeon tiles that I’ve featured here on the site previously.

I’d focus on classic encounters with new twists, at least at first.  Rust monsters, gelatinous cubes, goblins, and so on, but combined in some interesting ways that players don’t quite expect.  I’d build a narrative to tie things together, but the central loop of kicking open doors and killing would be the usual experience.   I’d really work at giving out the loot and experience points so that players would progress and level up at least once a day.  Each day, the dungeon would get progressively harder, more complex, more full of traps.  Each day, the PCs would get more experienced.  Over time, the encounters would become more esoteric and weird.  Combat would not always be the solution to things – good roleplaying and negotiation would be rewarded.

Basically, I’d want to run a mega-dungeon as a single campaign.  The PCs will not see the light of day for weeks, perhaps months.  But they will be epic heroes by the time they escape my Dungeon of Doom.

That’s what we would do in the mornings, anyway.  For the afternoons and evenings, we would play a series of one-shots in a variety of systems and settings that we’ve always wanted to try, but haven’t had time to experience.  Each player would try their hand at running a different game with pre-generated characters.  These could get goofy and fun, to release some of the tension that builds up during the Mega Dungeon play.

For players, I’d want to bring back the best and brightest players from my long life of playing games.  Friends from childhood, friends from college, friends from my time in Colorado.  I’d bring them all together to some rented haunted house or mansion in a remote location. We’d lock up all our devices and cellphones and we’d just focus on telling fun stories, epic stories that we’d talk about for years in that particular way that gamers do.  You know – stories that you just had to be there for, stories that would bore anyone else to hear, but stories that we made together, just for us.

That’s what I would do if I could game for a week.  How about you?

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