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Five Unconventional Zine Model Ideas

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The Dream Zine?

I hear what you’re think­ing, “You mean your dream mag­a­zine wasn’t the Fortean Bureau?” At the time, it was every­thing I could make it be with the con­straints (finan­cial, con­tent, for­mat) I worked under. And even though the mag­a­zine is on semi-​​permanent hia­tus, I still fol­low the pub­lish­ing side of ‘zines, and I’m still com­ing up with ideas for what I would do dif­fer­ently the next time. Here are a few of the ideas that I can’t stop think­ing about and wanted to share with you and see what you think. Many of them shake up the way things work now in a fun­da­men­tal way. Don’t take these ideas as to be an assault on the old ways, your favorite mag­a­zines, or your favorite writ­ers. These are thought exper­i­ments and can’t do you any harm.

Play With the Creative Commons: The Story Factory

Many writ­ers have released con­tent under the Creative Commons license, giv­ing explicit per­mis­sion for the kind of shar­ing that can­not be stopped thanks to the real­i­ties of the web. I think we’ve gen­er­ally reached a point where most non-​​Luddites accept the web for what it is. Many of us are hop­ing there will still yet be a way to give away con­tent online and still make some money with­out being famous in the first place. But that’s another topic for another time. I want to talk about the other types of Creative Commons licenses as a foun­da­tion for a dif­fer­ent kind of magazine.

The idea here is to pub­lish work, and pay very well for it, under the stip­u­la­tion that it must be released under a cre­ative com­mons license that allows for com­mer­cial deriv­a­tives. Essentially– pay authors to open source a story entirely. That’s step one.

And in an acknowl­edg­ment that the line between writ­ers and fans has blurred, in step two, you solicit sub­mis­sions that are built with the open source tools pro­vided by your core writer. Each pub­lish­ing cycle, you have one new open-​​source piece, and the pre­vi­ous month’s deriv­a­tive works. If you want, use the orig­i­nal author to help select the issue’s sec­ondary wave content.

Step three, once a year, you accept sub­mis­sions that are deriv­a­tive from every­thing from the pre­vi­ous year, which includes all second-​​wave works too (which were required to be released under share-​​a-​​like licenses as well). So, you end up with the orig­i­nal, the first wave of deriv­a­tive works, and then a third wave of deriv­a­tive works that can draw from all of the above. Essentially, a CC-​​licensed enforced shared world process, paid for by the mag­a­zine. Creating a form of legal fan fic­tion, but with the gate­way of an edi­tor to ensure qual­ity. Authors can always play in the worlds they cre­ated, but they open those worlds up from the start for oth­ers too.

Underlying all of this is link­ing tech­nol­ogy that threads the sto­ries together on the site, mak­ing it easy to find related con­tent. Wind this sucker up, and watch it go. Sell adver­tis­ing as your rev­enue model, maybe. Or pos­si­bly use the fund drive model.

User-​​Selected Content: The Mob

Digg is a social web­site that selects its con­tent by user con­sen­sus. Each mem­ber of the site can dig or bury a story, and these cause con­tent to rise to the front page, where it is seen by hun­dreds of thou­sands of read­ers. Take this model and apply it to the pub­lish­ing of a zine, with some modifications.

First of all, you have an edi­to­r­ial board that applies loose stan­dards, weed­ing out the truly awful stuff. The work above a very basic level of com­pe­tency is paid a small fee, say $10, and held for fur­ther con­sid­er­a­tion, with a max­i­mum limit set.

Create a mem­bers only, password-​​protected area for your core fan­dom. They pay a small yearly fee to have priv­i­leged access to con­tent. Then you dump the incom­ing slush pile into the hop­per and your core fans go to town, rank­ing and rat­ing the sto­ries, ulti­mately, giv­ing it a thumbs up or a thumbs down. At the end of a pub­lish­ing cycle, you take the best-​​rated sto­ries, and you pay them a larger fee, and then you reject the rest.

Some pub­lish­ers will argue that being taken to the sec­ond level of con­sid­er­a­tion will con­sti­tute being pub­lished. An adopter of this model should remain neu­tral on the issue, say­ing that this assess­ment is up to the indi­vid­ual mag­a­zines. Your rec­om­men­da­tion would be–send your work as a last resort, if this is a con­cern you have. The details will fall out over time, and other edi­tors will decide how they feel about work that’s been through your system.

Go Really Multimedia: The Soup

Let’s face it. You auto­mat­i­cally limit your audi­ence by focus­ing on genre lit­er­a­ture. The web allows you to pub­lish any infor­ma­tion at all. Take advan­tage of that. Publish comics, videos, ani­ma­tions, Flash games, illus­tra­tions, audio plays. Publish all of it, and most impor­tantly, don’t sec­tion every­thing off into lit­tle ghet­tos. The illus­tra­tions are not sec­ondary to the sto­ries. Everything is pre­sented on an equal foot­ing. It’s all spec­u­la­tive art.

Accept reprints here. You prob­a­bly can’t afford to demand exclu­sive rights in per­pe­tu­ity from the video mak­ers or illus­tra­tors, and your best work is going to be stuff that’s been out on the web already. The value of your zine is not its exclu­siv­ity but in the way it aggre­gates the best con­tent together. A one-​​stop shop for all the SF things you like. There’s a wealth of artists work­ing in a vari­ety of medi­ums, and the peo­ple that are fans of each one of these medi­ums could poten­tially be brought together under one roof, and then you could see more cross-​​pollination. Video watch­ers occa­sion­ally read­ing a story, maybe? A lot of genre fans don’t even know genre mag­a­zines exist. Bring those peo­ple in with the other con­tent and expose them to great con­tent. It’s a win for everybody.

Publish and Fund Alternate Reality Games: The Metaverse

I’ve nat­tered on about ARGs in the past. Some of the genre’s best writ­ers are mak­ing a par­tial liv­ing writ­ing for really big bud­get ARG games for com­pa­nies like Microsoft or the Beijing Olympics. There’s no rea­son we can’t take the gen­eral model here and build a mag­a­zine around it, except that they are gen­er­ally mas­sive undertakings.

So limit their scope. Think of the pre-​​existing ARGs as nov­els in scope. Take the con­cept and bring the expe­ri­ence down to one that can be played out in a few hours, or a month, here and there. As a pub­lisher, you would pro­vide tools to facil­i­tate the cre­ation, as well as edi­to­r­ial guid­ance. Perhaps a social net­work­ing tool to encour­age ARG mak­ers with dif­fer­ent skillsets to col­lab­o­rate and cre­ate the projects. Once projects are com­pleted, they are then sub­mit­ted for review. You can choose to pay for the project and run it as your con­tent, or not. If not, the team can take their game and pub­li­cize it themselves.

I leave the fund­ing model as an exer­cise for the reader, because I don’t have a clue.

Help the Fans Put their Money Where their Mouth is: The Rocket-​​shaped Piggy Bank

A com­mon com­plaint among fans is that they can’t find the work that they want to read. So build a mag­a­zine that uses basic eco­nom­ics to deter­mine which authors you pub­lish. Underlying it is a social net­work­ing tool that allows fans to find other fans with com­mon autho­r­ial inter­ests. Coalitions can be formed, and a data­base of work­ing SF authors is pro­vided. Authors can take con­trol of their pro­files and pro­vide infor­ma­tion to the fans–but the main idea here is to say “here’s what I need to do what you want.”

Inspired by the site Fundable, you take the basic idea of group fundrais­ing that doesn’t take any money until the goal is met, and you make it pos­si­ble for fans to pool resources and directly con­tract with authors to write sto­ries. At least at first, the fundrais­ers prob­a­bly shouldn’t be able to require any­thing spe­cific about the work other than its author, but it’s pos­si­ble that you could open up the model so that a group could offer boun­ties on sto­ries with ele­ments they like. For instance, The Coalition For More Robots raises $500 in pledged dona­tions for a story fea­tur­ing the kind of robots Asimov used to write about. The Coalition must elect edi­to­r­ial lead­ers. These lead­ers then receive offers from authors and choose whether or not to accept them as meet­ing their fund require­ments. The sys­tem would han­dle all the money side of things in addi­ton to the social net­work­ing aspects.

Part of your job as an edi­tor would partly be con­tact­ing the authors who have funds raised request­ing work from them and let­ting them know your site exists. Most SF writ­ers have some access to the web, so this would be easy with at least a cer­tain tier of writer. I have a feel­ing that the kinds of funds we would see would be directed at much big­ger name authors, like Martin, King, etc. Those may present dif­fi­cul­ties. You would have to develop a black­list of authors who would not take com­mis­sion work from the site for any amount of money, maybe, but even with­out it, nobody is under any oblig­a­tion to accept the com­mis­sions that the site helps organize.

In Conclusion

Some of the above, per­haps all of them, would fail. There are cer­tainly prob­lems with each one that I haven’t gone into here. I may pos­si­bly expand on each of these ideas in future posts, exam­in­ing how they might suc­ceed, or not, and pay­ing atten­tion to what kinds of fund­ing mod­els could keep them run­ning. And hey, if you want to launch a busi­ness based on any of these, just give me an oppor­tu­nity to invest early on, that’s all I ask.

What do you think? Do any of them spark your imag­i­na­tion? What is your dream zine?

An (Incomplete) Survey of Current Genre Magazine Covers

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Paul Raven made a com­ment today on his blog com­par­ing the art­work on a cou­ple of dif­fer­ent mag­a­zine cov­ers. Warren Ellis has recently been on about cover design as well. So I thought today, I’d look at the lat­est batch of cov­ers for every mag­a­zine I could remem­ber, and write some gen­er­al­ized thoughts on the design. I’m a self-​​taught designer, so take my com­ments and crit­i­cisms with a grain of salt.

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On The Popularity of Steampunk

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New generation iPodsImage via Wikipedia

Does the New York Times arti­cle on Steampunk mean the genre/​fashion craze has made the high water mark and will begin to recede from here? What is the shelf-​​life of an aes­thetic move­ment, and for that mat­ter, what is the soci­o­log­i­cal force behind this par­tic­u­lar movement?

It’s a Stylistic Rebellion

Particularly as an aes­thetic move­ment, steam­punk is pop­u­lar pri­mar­ily with an under 30 set. This is a gen­er­a­tion that has rarely owned hand-​​crafted objects. Our con­sumer goods have been mass man­u­fac­tured, extruded plas­tic blocks. Aesthetic appeal was rarely a con­sid­er­a­tion, and even if it was, each prod­uct was exactly iden­ti­cal to the other. You could try and stand out through your par­tic­u­lar fash­ion sense and con­sumer good choices, but more often than not, you ended up look­ing like a thou­sand others.

Steampunk is a mid­dle fin­ger to the iPod, but it’s also a blown kiss. This move­ment says, “yes” to tech­nol­ogy and sci­ence, but also “does it have to look so anti­sep­tic?” The design aes­thetic of Apple appeals to many, as evi­denced by their stock prices, but it’s some­what repul­sive to oth­ers. And for a gen­er­a­tion who has rarely owned hand-​​crafted objects, the attrac­tion of tak­ing some­thing and mod­i­fy­ing it, craft­ing it, until it is yours and unique–is very strong. The Victorian period was not the last time things were made by hand, but it’s an aes­thetic dis­tantly enough removed from the mod­ern that it feels dif­fer­ent, more so than the 40s, 50s, 60s, etc. Steampunk is brown and brass, in con­trast to the whites and blacks of mod­ern design. It’s metal and wood, not plas­tic. It’s lace, not lycra.

It is also a call­back to a period when objects looked exactly as if they were capa­ble of what they could do. A square block of plas­tic does not con­vey its abil­ity to com­mu­ni­cate over vast dis­tances. There’s noth­ing inher­ently com­mu­nica­tive about it’s shape. A steam­punk ray gun, on the other hand, can­not be con­fused for much of any­thing else. Technology then was cruder, but you could tell what some­thing did by look­ing at it. You could see the inner work­ings, and those inner work­ings were much eas­ier to under­stand. I think most peo­ple feel they could learn to put watch pieces together. Not very many believe they could learn to man­u­fac­ture cir­cuit boards.

Has it peaked?

Unless you’re invested semi-​​professionally in the pop­u­lar­ity of the genre as I am, then this ques­tion doesn’t prob­a­bly mat­ter to you. Having spent most of my spring prepar­ing a series of images and sto­ry­lines that draw heav­ily from this aes­thetic, I am a lit­tle con­cerned that the pop­u­lar­ity of steam­punk is about to peak, if it hasn’t already. If the activ­ity on the steam­fash­ion group on Livejournal is any indi­ca­tion, pop­u­lar­ity has already begun to wane. I recently rejoined this group, and I have found that posts to it are increas­ingly infre­quent. Now it may just be that every­one is too busy mak­ing things, but I sus­pect some have already moved on to other fix­a­tions. After all, you could make a strong case that the fashion-​​aspect of steam­punk evolved out of Goth cul­ture, and so it’s not unrea­son­able to believe that it will con­tinue to evolve and frac­ture off into other sub-​​cultures. We already have terms like clock­punk and dieselpunk, even if these terms don’t have the same trac­tion in the zeit­geist that steam­punk has right now.

The nice thing about a genre and an aes­thetic that is based heav­ily on a his­tor­i­cal period is, it prob­a­bly never really goes out of fash­ion. There will always be some small sub­set of fans inter­ested in the time period. Let’s face it: steam­punk is freak­ing cool, and it’s going to take some­thing pretty dras­tic to change that. Even if that does change, it’s not like being uncool has ever stopped fans from lik­ing something.

Anatomy of a Steampunk Photoshoot

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This was my first seri­ous shoot with logis­tics involv­ing a model, cos­tum­ing, and a shoot loca­tion. To spend an hour and a half behind the cam­era, I spent prob­a­bly 4 hours doing the var­i­ous admin­is­tra­tive tasks to set up. Here’s an overview of the process we went through to get the pic­tures I wanted.

The Model

A cou­ple of weeks ago, I posted a gen­eral cast­ing call on a site that con­nects pho­tog­ra­phers, make-​​up artists, and mod­els called Model Mayhem. I received quite a few responses, but most of them were from mod­els in the Denver area, which pre­sented logis­ti­cal prob­lems. I offered $15 an hour as my rate. I received prob­a­bly a dozen or so inter­ested responses, and I con­tinue to receive responses over time. Michelle was the stand-​​out of the group, and also, was local, a huge plus.

The prob­lem with a site like Model Mayhem is that there tends to be a bit of homogeny in the look and age ranges of the mod­els. Many, if not most, of the mod­els are young women in their 20s. This is fine for some of my needs, but I also need older mod­els, and male mod­els.
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Clay Shirky and The Cognitive Surplus

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Continuing on the thoughts of yesterday’s post, I’ve recently read Clay Shirky’s speech, “Gin, Television, and Social Surplus.” You can read a tran­script of it, or watch a video. I highly rec­om­mend check­ing out one or the other and com­ing back here. I’ll wait. For the lazy, here”s a choice bit that explains much of it:

If I had to pick the crit­i­cal tech­nol­ogy for the 20th cen­tury, the bit of social lubri­cant with­out which the wheels would’ve come off the whole enter­prise, I’d say it was the sit­com. Starting with the Second World War a whole series of things happened–rising GDP per capita, ris­ing edu­ca­tional attain­ment, ris­ing life expectancy and, crit­i­cally, a ris­ing num­ber of peo­ple who were work­ing five-​​day work weeks. For the first time, soci­ety forced onto an enor­mous num­ber of its cit­i­zens the require­ment to man­age some­thing they had never had to man­age before–free time.

And what did we do with that free time? Well, mostly we spent it watch­ing TV.

And this is the other thing about the size of the cog­ni­tive sur­plus we’re talk­ing about. It’s so large that even a small change could have huge ram­i­fi­ca­tions. Let’s say that every­thing stays 99 per­cent the same, that peo­ple watch 99 per­cent as much tele­vi­sion as they used to, but 1 per­cent of that is carved out for pro­duc­ing and for shar­ing. The Internet-​​connected pop­u­la­tion watches roughly a tril­lion hours of TV a year. That’s about five times the size of the annual U.S. con­sump­tion. One per cent of that is 100 Wikipedia projects per year worth of participation.

Here Comes Everybody by Clay Shirky Pretty cool, huh? I think Clay is describ­ing the under­ly­ing force behind the New York Times arti­cle from yes­ter­day. The cog­ni­tive sur­plus is lead­ing to many peo­ple using the time for­merly soaked up by the one-​​way media to cre­ate things them­selves, and to share them. Which causes a glut in the choices for actu­ally con­sum­ing, and results in the para­dox of choice. Making things col­lab­o­ra­tively like Wikipedia makes us happy, but hav­ing all those other options makes us unhappy. Another para­dox, of sorts.

Wikipedia is a bit of a dif­fer­ent from, say, writ­ing fan fic­tion, because Wikipedia has a core use­ful­ness that is more broad in appeal. You could say that Wikipedia pro­vides a clear ben­e­fit to soci­ety, whereas the ben­e­fit to soci­ety of more fic­tion, or more music, or more pho­tog­ra­phy is less read­ily appar­ent. I’m not say­ing that your X-​​Files/​Evil Dead crossover fan­fic doesn’t pro­vide a ben­e­fit. I just think it’s harder to make the case for it. I’m not going to do it for you, anyway.

The real mind blower here for me is this idea of think­ing about the cog­ni­tive surplus–not think­ing about it as leisure time, but think­ing about it as hours spent think­ing. That sur­plus has always existed, but some­thing about the Internet has pro­vided an entirely new means of tap­ping into it. Sure, some have cho­sen to express their sur­plus by launch­ing flame wars over which Doctor was the best (clearly the 7th), but I think Shirky is right in point­ing out that this is all embry­onic still. We’re going to see some amaz­ing things soon. What forms will they take? My think­ing along these lines before was lim­ited to the idea of crowd­sourc­ing, but I’m start­ing to see that it’s so much more than that. I really need to read Shirky’s book, Here Comes Everybody.

What prob­lems can we solve using the inter­net and our cog­ni­tive surplus?

Making FlickrRSS Work for Me

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My goal with this new site is to not only to design a very clean, beau­ti­ful site, but to also show­case some of the nice effects that are pos­si­ble with javascript libraries like jQuery (and teach myself how to effec­tively use them in the process). Last night, I worked for over 6 hours sim­ply get­ting one small sec­tion of the front page to work the way that I want it to. My rule for myself was sim­ple: I would accept no com­pro­mise from the design that I drew in Photoshop–unless IE 6 and its crappy ren­der­ing forced me to, which it did on the hor­i­zon­tal tab nav­i­ga­tion. Bad browser! BAD! No biscuit.

So, if it’s still work­ing, you should see a big image from flickr. You hover over that image, and you should see the image title and the descrip­tion from flickr slide up onto the image, and if you mouse-​​off, the details will float back down.

The ani­ma­tion and hover effect is cre­ated with jQuery and a plu­gin for jQuery called hov­er­In­tent. I had to add hov­er­In­tent because I wanted a delay between mou­s­ing off the image and the slide-​​down. Doing this part, includ­ing writ­ing the CSS and javascript, was actu­ally only about an hour’s worth of cod­ing at the most, and the only rea­son it took that long was because I screwed up includ­ing the script, and then I wanted that delay and had to go find out how to do that with hoverIntent.

Where things really got sticky was fig­ur­ing out how to get the data from Flickr onto my page.

Here’s why: there are basi­cally two plu­g­ins that you can use with WordPress to talk to Flickr. Unfortunately, nei­ther one did exactly what I wanted. After play­ing with Falbum and FlickrRSS, I decided FlickrRSS was going to be the eas­i­est for me to beat into sub­mis­sion. Important caveat: WordPress runs on PHP. I’ve worked with PHP off and on for the last 8 years, but I have never really learned it. I am NOT a programmer–I am a designer. A pro­gram­mer prob­a­bly could have writ­ten the code to do what I wanted to do here in about an hour. If a client had asked me to do this kind of mod­i­fi­ca­tion, I would have con­tracted out the work to an expert. But I’m cheap and I took it as a learn­ing oppor­tu­nity, so I beat my head on it instead. So, mov­ing on:

The first prob­lem I had was that by default, FlickrRSS could dis­play images, but had no options for dis­play­ing the title of the image and the descrip­tion from flickr. My design plans called for this data. So first, I had to dig around in the Flickr API, look through the dif­fer­ent feed types ‚and look at the source code of my flickr RSS feed to see if it pro­vided what I needed. It did, but unfor­tu­nately, the area of the feed that pro­vided that also pro­vided a damned “JeremyT has posted a photo:” and an img tag includ­ing the image before even run­ning the descrip­tion. This infor­ma­tion needed to be stripped. It was pretty easy for me to fig­ure out how to write the PHP to start dis­play­ing that infor­ma­tion, and even style it. But I needed to fig­ure out how to take that infor­ma­tion and strip out the img tag and the “JeremyT has posted a photo:” string. This took me down the rab­bit hole of PHP func­tions and oper­a­tors and all a bunch of stuff that I under­stand at a basic level due to all the work I’ve put into Actionscript at the day job. Eventually, through Google-​​fu, I found str_​replace, and that worked fine. There’s prob­a­bly a bet­ter func­tion, but I couldn’t find it. I also used strip­tags, and pro­vided a list of tags that were okay. Paragraph, bold, ital­ics, and so on.

I describe it, and it sounds so easy, but the con­stant tweak­ing, the upload­ing and test­ing, then test­ing again–that’s what too so long. And my solu­tion involved hack­ing the code in such a way that my desired effect is going to hap­pen for every image I try and dis­play any­where. I will take advan­tage of this and pro­vide more pop­ups, or I’ll use CSS to hide that infor­ma­tion. I just need to mod­ify some IDs into classes and it’ll be more flexible.

So, one tech­ni­cal hur­dle overcome–three hun­dred to go! God help me, this pro­gram stuff is actu­ally kind of fun. JQuery is espe­cially cool.

Why Giant Mecha Robots Are Totally Awesome

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Sci-​​fi rant: Why giant mecha robots are stu­pid | Geekend | TechRepublic​.com

Jay Garmon has writ­ten a very well thought-​​out arti­cle on why giant mecha robots are stu­pid and will never work. I am afraid I must pro­vide a counter to this arti­cle. Giant mecha robots are also totally awe­some, and I think he’s wrong. Here’s why:

1. Collateral damage.

Okay, so yeah, it’s hard to make robots that can walk bipedally. They fall over a lot. That’s part of the charm! Who wants a giant robot that doesn’t smash every­thing in it’s path? Tanks can roll over cars and stuff, but can they shove other tanks so that they go fly­ing through the air, crash­ing into sky­scrap­ers and caus­ing mas­sive gasline explo­sions every­where? No? Tanks are stu­pid.

Upcoming Revoltech Figures
Creative Commons License photo credit: Steve Keys

2. Giant energy swords are awesome.

Robot hands exist on giant mecha so that they can wield giant energy swords. Do you think lightsabers are cool? Of course you do. A four story energy sword is like, 400 times more awe­some than a lightsaber. That alone is enough rea­son for me to have giant mecha hands. However, there is one other thing that Jay Garmon has over­looked here. If giant mecha robots did not have all-​​purpose hands, they could not res­cue kit­tens from trees. You are not going to build a spe­cial kitten-​​rescuing attach­ment for a mecha. That would just be silly.

3. Giant Mecha Robots make cool sounds.

If I could fill my iPod with just the sounds of giant mecha robots walk­ing around and shoot­ing up shit, that is all I would ever lis­ten to. And mil­lions of peo­ple just like me would do the same. The music indus­try would col­lapse. Thanks to giant mecha robots. Bonus!

4. Giant Mecha robots are our only defense against the Daikaiju threat.

What else are we going to build to pro­tect us from giant mon­sters? As the recent Daikaiju doc­u­men­tary Cloverfield demon­strates, con­ven­tional mil­i­tary weaponry is not suf­fi­cient to defend our cit­i­zens against the men­ace of giant mon­sters that rise up from the sea. As to the cost? $725 mil­lion is a small price to pay to pre­vent some dam­age to New York City. I say some dam­age of course, because it is inevitable that in fend­ing off the beast, the giant mecha robots will do con­sid­er­able dam­age itself. But some­times you have to burn the vil­lage to save it.

5. Giant Mecha bat­tles will be cooler than any other sport ever made.

Giant mecha wars will be tele­vised. All the vio­lence of Ultimate Fighting com­bined with the metal-​​on-​​metal crunch­ing of demo­li­tion derby. Sports bars will turn to the Giant Mecha Battles chan­nel and throw away the remote. All other sports will fall before the jug­ger­naut of Giant Mecha Robot Wars!

6. Giant Mecha Robots when dam­aged explode.

Some giant robots will undoubt­edly be pow­ered by nuclear reac­tors. I think you know what that means. Explosions are totally awe­some. If you can­not agree to this, you should stop read­ing my blog​.So there it is. Six very good rea­sons why, despite the cost and tech­ni­cal dif­fi­cul­ties, we will build mecha robots. Because they’re totally awe­some should be the only rea­son we make any­thing at all.

This post brought to you by the Infernocrusher Movement.

A CC-​​Licensed Story: “Babe, I’m Going to Leave You”

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A CC-​​Licensed Story: “Babe, I’m Going to Leave You”

I slept very badly last night, and had a migraine to end all migraines. I’m slowly recov­er­ing this morn­ing. I recently woke up and, along with this lin­ger­ing headache, I found I have an over­whelm­ing desire to give some­thing away.

I’ve posted a story online under a Creative Commons license. It’s about death, Led Zeppelin, and how fam­i­lies cope. A lot of it really hap­pened. Some of it did not. It’s so intensely per­sonal that I can’t bear to receive another rejec­tion call­ing it “slight” or any­thing else, so here it is, posted for any­one to read and call “slight” or any­thing else they want to call it. What is impor­tant to me is that maybe some­one reads it who is going through some­thing sim­i­lar and feels a lit­tle less alone. Writing it sure helped me. But your milage may vary.

With that said, here’s the link to the story. Share it as you see fit.

Babe, I’m Going to Leave You

An Interview Regarding Dr. Roundbottom

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K. Tempest Bradford has inter­viewed me for Fantasy mag­a­zine about my Dr. Roundbottom project. The inter­view is now live here.

K. Tempest Bradford: Did the ini­tial inspi­ra­tion for Dr. Roundbottom start with the pho­tog­ra­phy or with the story?

Jeremiah Tolbert: The work started specif­i­cally in pho­tog­ra­phy. I had an oppor­tu­nity after a week of rain to go out and take some pic­tures of mush­rooms. I started play­ing with some of the images in post, and ended up cre­at­ing my most pop­u­lar pho­to­graph, the eye­ball mush­room. From there, I started writ­ing flash fic­tion around the pho­tog­ra­phy, and Dr. Roundbottom was born.

K. Tempest Bradford: Did the ini­tial inspi­ra­tion for Dr. Roundbottom start with the pho­tog­ra­phy or with the story?

Jeremiah Tolbert: The work started specif­i­cally in pho­tog­ra­phy. I had an oppor­tu­nity after a week of rain to go out and take some pic­tures of mush­rooms. I started play­ing with some of the images in post, and ended up cre­at­ing my most pop­u­lar pho­to­graph, the eye­ball mush­room. From there, I started writ­ing flash fic­tion around the pho­tog­ra­phy, and Dr. Roundbottom was born.

Tempest: How does a typ­i­cal Roundbottom image come about?

Jeremiah: I’m pretty strongly lim­ited by my own sur­round­ings and what I have the capac­ity to pho­to­graph myself. Some of them come from exper­i­ments in pho­to­graphic tech­niques that I want to try out, and some of them come from spe­cific images that I con­ceive and then try and pho­to­graph. Then some just come about as happy dis­cov­er­ies of odd things as I explore my sur­round­ings with cam­era in hand.

For instance, there are not a lot of peo­ple in the Roundbottom pho­tographs at this point because of my lim­ited bud­get and access to period cos­tumes. Luckily, I have leads on some cos­tum­ing resources, so that will change with time as I do more sto­ry­lines for the project. Also, my wife is hard at work sewing a more for­mal Roundbottom cos­tume for myself, and a cos­tume for a female char­ac­ter that’s part of the narrative.

Whale Fall

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When a whale dies, an entire ecosys­tem blos­soms in its corpse. Species of clams, worms, and other inver­te­brates can be found on the bones of a dead whale that can­not be found any­where else. The “seeds” of these ecosys­tems seem to lay dor­mant in the ben­thos of the deep oceans, wait­ing for that one-​​in-​​a-​​million chance that a whale, it’s last breath escap­ing for the sur­face, will fall to the muck and mud. Imagine being stranded in the desert, your only hope for flour­ish­ing in the form of a giant falling from the sky. Tons and tons of meat and bone, pro­vid­ing nour­ish­ment and suc­cor. Later, sulfur-​​loving bac­te­ria pick over the bones and release hydro­gen sul­fide, launch­ing an entirely new ecosys­tem of chemosyn­thetic bac­te­ria. And it’s here where the diver­sity really gets wild, with nearly 200 dif­fer­ent species mak­ing up the com­mu­nity, feed­ing on the bac­te­ria, feed­ing on the feed­ers of the bacteria.

Swim in the sky
Creative Commons License photo credit: t2s

I see no beauty in death. I am ter­ri­fied of it, as a gen­eral rule. The loss of a human mind to the black maw of noth­ing is the only thing that fright­ens me, really. My panic attacks, at their root, are all about my fear of death. But, for some rea­son, I read about whale falls, and I am filled with awe and amaze­ment. There is beauty there, for me, and I don’t know why. A great, amaz­ing crea­ture dies, and gives life to not just one, but sev­eral ecosys­tems, for years and years after its death.

I want my death, when it comes, if it comes (as I hope to catch the wave of life exten­sion sci­ence and live for centuries–a fool­ish hope, but I can­not relin­quish it), to be as beau­ti­ful and as gen­er­a­tive as a whale fall. I want what I have done in my life to cre­ate as much, per­haps. And the fear of death that I have–maybe it’s because I know I haven’t done that yet. Now would be too soon. I’m not ready. That’s what the attacks are about. Not being ready.

I refuse to come to terms with the idea of my own mor­tal­ity. Not yet. Not until I can die like the whales do.