JeremiahTolbert.com: SF Writer Web Designer Photographer

Archive for the ‘Top Post’ Category

An (Incomplete) Survey of Current Genre Magazine Covers

Filed Under: Graphic Design, SF Business, Top Post, Uncategorized

Paul Raven made a comment today on his blog comparing the artwork on a couple of different magazine covers. Warren Ellis has recently been on about cover design as well. So I thought today, I’d look at the latest batch of covers for every magazine I could remember, and write some generalized thoughts on the design. I’m a self-taught designer, so take my comments and criticisms with a grain of salt.

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On The Popularity of Steampunk

Filed Under: Graphic Design, Speculative Fiction, Top Post

New generation iPodsImage via Wikipedia

Does the New York Times article on Steampunk mean the genre/fashion craze has made the high water mark and will begin to recede from here? What is the shelf-life of an aesthetic movement, and for that matter, what is the sociological force behind this particular movement?

It’s a Stylistic Rebellion

Particularly as an aesthetic movement, steampunk is popular primarily with an under 30 set. This is a generation that has rarely owned hand-crafted objects. Our consumer goods have been mass manufactured, extruded plastic blocks. Aesthetic appeal was rarely a consideration, and even if it was, each product was exactly identical to the other. You could try and stand out through your particular fashion sense and consumer good choices, but more often than not, you ended up looking like a thousand others.

Steampunk is a middle finger to the iPod, but it’s also a blown kiss. This movement says, “yes” to technology and science, but also “does it have to look so antiseptic?” The design aesthetic of Apple appeals to many, as evidenced by their stock prices, but it’s somewhat repulsive to others. And for a generation who has rarely owned hand-crafted objects, the attraction of taking something and modifying it, crafting it, until it is yours and unique–is very strong. The Victorian period was not the last time things were made by hand, but it’s an aesthetic distantly enough removed from the modern that it feels different, more so than the 40s, 50s, 60s, etc. Steampunk is brown and brass, in contrast to the whites and blacks of modern design. It’s metal and wood, not plastic. It’s lace, not lycra.

It is also a callback to a period when objects looked exactly as if they were capable of what they could do. A square block of plastic does not convey its ability to communicate over vast distances. There’s nothing inherently communicative about it’s shape. A steampunk ray gun, on the other hand, cannot be confused for much of anything else. Technology then was cruder, but you could tell what something did by looking at it. You could see the inner workings, and those inner workings were much easier to understand. I think most people feel they could learn to put watch pieces together. Not very many believe they could learn to manufacture circuit boards.

Has it peaked?

Unless you’re invested semi-professionally in the popularity of the genre as I am, then this question doesn’t probably matter to you. Having spent most of my spring preparing a series of images and storylines that draw heavily from this aesthetic, I am a little concerned that the popularity of steampunk is about to peak, if it hasn’t already. If the activity on the steamfashion group on Livejournal is any indication, popularity has already begun to wane. I recently rejoined this group, and I have found that posts to it are increasingly infrequent. Now it may just be that everyone is too busy making things, but I suspect some have already moved on to other fixations. After all, you could make a strong case that the fashion-aspect of steampunk evolved out of Goth culture, and so it’s not unreasonable to believe that it will continue to evolve and fracture off into other sub-cultures. We already have terms like clockpunk and dieselpunk, even if these terms don’t have the same traction in the zeitgeist that steampunk has right now.

The nice thing about a genre and an aesthetic that is based heavily on a historical period is, it probably never really goes out of fashion. There will always be some small subset of fans interested in the time period. Let’s face it: steampunk is freaking cool, and it’s going to take something pretty drastic to change that. Even if that does change, it’s not like being uncool has ever stopped fans from liking something.

Anatomy of a Steampunk Photoshoot

Filed Under: Featured Resource, Photography, Top Post, Tutorial

This was my first serious shoot with logistics involving a model, costuming, and a shoot location. To spend an hour and a half behind the camera, I spent probably 4 hours doing the various administrative tasks to set up. Here’s an overview of the process we went through to get the pictures I wanted.

The Model

A couple of weeks ago, I posted a general casting call on a site that connects photographers, make-up artists, and models called Model Mayhem. I received quite a few responses, but most of them were from models in the Denver area, which presented logistical problems. I offered $15 an hour as my rate. I received probably a dozen or so interested responses, and I continue to receive responses over time. Michelle was the stand-out of the group, and also, was local, a huge plus.

The problem with a site like Model Mayhem is that there tends to be a bit of homogeny in the look and age ranges of the models. Many, if not most, of the models are young women in their 20s. This is fine for some of my needs, but I also need older models, and male models.
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Clay Shirky and The Cognitive Surplus

Filed Under: SF Business, Science, Top Post

Continuing on the thoughts of yesterday’s post, I’ve recently read Clay Shirky’s speech, “Gin, Television, and Social Surplus.” You can read a transcript of it, or watch a video. I highly recommend checking out one or the other and coming back here. I’ll wait. For the lazy, here’’s a choice bit that explains much of it:

If I had to pick the critical technology for the 20th century, the bit of social lubricant without which the wheels would’ve come off the whole enterprise, I’d say it was the sitcom. Starting with the Second World War a whole series of things happened–rising GDP per capita, rising educational attainment, rising life expectancy and, critically, a rising number of people who were working five-day work weeks. For the first time, society forced onto an enormous number of its citizens the requirement to manage something they had never had to manage before–free time.

And what did we do with that free time? Well, mostly we spent it watching TV.

And this is the other thing about the size of the cognitive surplus we’re talking about. It’s so large that even a small change could have huge ramifications. Let’s say that everything stays 99 percent the same, that people watch 99 percent as much television as they used to, but 1 percent of that is carved out for producing and for sharing. The Internet-connected population watches roughly a trillion hours of TV a year. That’s about five times the size of the annual U.S. consumption. One per cent of that is 100 Wikipedia projects per year worth of participation.

Here Comes Everybody by Clay Shirky Pretty cool, huh? I think Clay is describing the underlying force behind the New York Times article from yesterday. The cognitive surplus is leading to many people using the time formerly soaked up by the one-way media to create things themselves, and to share them. Which causes a glut in the choices for actually consuming, and results in the paradox of choice. Making things collaboratively like Wikipedia makes us happy, but having all those other options makes us unhappy. Another paradox, of sorts.

Wikipedia is a bit of a different from, say, writing fan fiction, because Wikipedia has a core usefulness that is more broad in appeal. You could say that Wikipedia provides a clear benefit to society, whereas the benefit to society of more fiction, or more music, or more photography is less readily apparent. I’m not saying that your X-Files/Evil Dead crossover fanfic doesn’t provide a benefit. I just think it’s harder to make the case for it. I’m not going to do it for you, anyway.

The real mind blower here for me is this idea of thinking about the cognitive surplus–not thinking about it as leisure time, but thinking about it as hours spent thinking. That surplus has always existed, but something about the Internet has provided an entirely new means of tapping into it. Sure, some have chosen to express their surplus by launching flame wars over which Doctor was the best (clearly the 7th), but I think Shirky is right in pointing out that this is all embryonic still. We’re going to see some amazing things soon. What forms will they take? My thinking along these lines before was limited to the idea of crowdsourcing, but I’m starting to see that it’s so much more than that. I really need to read Shirky’s book, Here Comes Everybody.

What problems can we solve using the internet and our cognitive surplus?

About Me

Hi! My name is Jeremiah Tolbert, but you can call me Jeremy. I am a fantasy and science fiction writer, photographer, and web designer living in Northern Colorado. By day, I work as a designer for a background screening firm. I am currently available for freelance design work. Drop me a line if you have any questions or comments. I love hearing from new people.

My Best Content

Previous Photos at Flickr

Buzzard

Buzzard

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More tree mycoids

More tree mycoids

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Tree mycoid

Tree mycoid

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Pelican?

Pelican?

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Another hatch

Another hatch

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Stacked mushrooms

Stacked mushrooms

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Blackbird Portrait

Blackbird Portrait

A redwing blackbird at the ponds area. This is another test of the new lens, and for once, this is a full frame image.

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The rare female

The rare female

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I see you

I see you

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Garter Snake

Garter Snake

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Through the branches

Through the branches

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Redwing Sits Proud

Redwing Sits Proud

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See More Photos at Flickr