My first Jeremiad column has gone live over at Fantasy. In it, I challenge the nature of the geek heirarchy and the ridiculousness of geeks picking on other geeks over their particular intellectual kinks. Let me know what you think.
Archive for the ‘Speculative Fiction’ Category
New Podcast: The Yeti Behind You
My story from the Fantasy sampler has gone live on Podcastle. Go check it out!
Recommended: WALL-E
Do you remember that Disney CG film Dinosaurs? It’s original concept involved a feature length movie with animals that only emoted, and never spoke. Having always been a big fan of computer animation, I was excited at the early rumors of the film. Unfortunately, Disney execs got involved and the result was the talky-travesty that we eventually saw. Okay, so maybe “travesty” is a strong word. It wasn’t a bad film– It just failed to live up to it’s potential as a work that stretched the boundaries of its format.
WALL-E succeeds in many, many ways, but the most fascinating aspect for me was the extent to which Pixar relied on nonverbal communication to convey the story. I have a strong feeling that in preparation for this film, the animators watched reels and reels of silent comedy films; Buster Keaton and Charlie Chaplin especially. Watch the movements of WALL-E, and I think you will see some of the exaggerated mannerisms of those silent film stars. Wall-E is all angles, but angles that can change their composition to one another, so he meets the basic principles of computer character animaton established by John Lasseter so many years ago with Luxo. He can squash and stretch.
(This review contains spoilers.)
Available for Order: Seeds of Change
The latest anthology edited by John Joseph Adams, Seeds of Change, is available for pre-order on Amazon now. The table of contents includes Ken Macleod, Tobias S. Buckell, Jay Lake, and many more fine writers. It also includes my story, “Arties Aren’t Stupid,” one of my personal favorites.
The origin for this story came from reading about mad gardeners in Britain creating living graffiti with blendered moss and spray bottles. I wondered what would happen if such people had in their hands something a bit more powerful than a blender, and the story spun off of that concept.
I hope you’ll order a copy, if not for me, than for those other fine writers. I’ve read the anthology, and I thoroughly enjoyed it.
Five reasons this book trailer rocks
I forget where I got this, but I think that it’s the level of quality I’d like to see in more book trailers online:
Having Tim Curry as a narrator is probably outside of the range of what we can afford as SF/F writers, but still. Let’s go over what makes this awesome:
- Tight pacing. 2 minutes long, and packed with information. If there’s a negative here, some of it is too fast. But that is preferable to too slow.
- Rapid-moving, well designed motion graphics. The movement is varied. It’s not a bunch of slow zooms or pans on a graphic like many book trailers I see. Stuff comes in and leaves the view at an angle. There’s perspective. It has a coherent visual style also.
- Illustrations! This is much easier when your book has illustrations already, but maybe an investment in an illustrator would increase the “stickiness” of a book trailer. It’s a visual medium, and you need some imagery to catch the eye. Simple stock photos probably aren’t good enough. And you can only use your cover so many times.
- Professional narration, with the highest quality sound. So many book trailers I have seen end up sounding like they were recorded in a bathtub. PC microphones are a travesty. Studio-quality audio is not cheap. Alas.
- Prominently displayed URL at the end. This isn’t a criticism of other book trailers as I usually don’t make it to the end in other ones I have watched. But I liked how it left you with a call to action (go to the website!) I don’t know how much promotion Lemony Snicket really needs for these books, but if I didn’t know about them already, this would have sent me running to the site.
My After Effects and Premiere skills are pretty rusty, but I think I’m going to try and add them back into my skillset. I have a voice actor studio I’ve done work with in Denver at the old day job, and so I think I could probably offer a decently affordable, high quality book trailer service. Youtube is the third most visited website on the web. It’s power to bring your book before a new audience is unparalleled. I’d really like to offer a service to tap into that power.
The Strange Horizons fund drive, with member card art by me
Strange Horizons, one of the internet’s longest running professional online speculative fiction magazines, is completely funded by donations from readers like you and me. They consistently publish award-winning, interesting work. Without our help, they would not be able to do so.
Donors receive prizes and gifts in addition to a nifty membership card with artwork by a different artist each year. This year, the editor-in-chief approached me about doing a photograph for the membership card. I have given them a Roundbottom–style image called “The Dissection.” It looks exactly like it sounds. The only way you can See that image in all its glory is to donate to Strange Horizons! If you’re a Roundbottom completest, send money now.
This is, by the way, the “secret” image and photoshoot that I was referring to a while back. I’m very happy with the way it turned out. In case you’re wondering, the beautiful model is my wife. The woman holding the scalpel is just some person I dragged in off the street for the shoot. I kid! You can catch a glimpse of the image over on the 2008 fund drive page. Go check it out and let me know what you think. I’ve had it on my desktop as wallpaper for weeks, and I really dig it.
Speaking of Desktop Wallpaper…
Is that something any of you would be interested in me making from some of my photography? If you want wallpaper, just let me know what image and what resolution, and I will make it for you and post it on the site. I’ll probably include my name and site URL in the lower right hand corner, just as a little bit of advertising for me, but leave it otherwise unadorned. Post your thoughts in the comments, or email me directly.
Recommended Web Comic: Freak Angels
Warren Ellis is the mad SF prophet of the comics industry. The man lives on the edge of the now, and has a voracious appetite for new things. This makes reading his blog a must. His comics range from gonzo SF future stories like Transmetropolitan to noir detective stories like Desolation Jones. And right now, you can read his latest piece, Freak Angels, for free.
Freak Angels is about purple-eyed psychic people who ended the world when they were teenagers. Now they hold a small civilization together in Whitechapel London. This is a quiet and thoughtful comic, moving at a very leisurely pace, and I love it. I love the hints at their powers and I love the steam tech. There are hints of very bad things to come. One of their former members is out to kill them all. Did I mention that London is under water?
It’s free, and it’s good, so you should read it, okay? Let me know if you like it or even if you don’t. I’m curious to see what others think of it.
WIP: The Revised Roundbottom Site
I’ve been working for the past several days, in between bouts of packing, on developing the new Roundbottom site design. You can check out a static HTML preview here. None of the links work, so don’t click on them, but mouse over them for fun, especially at the top. For newer readers, Roundbottom is my steampunk photography/short fiction project, centered around a steampunk naturalist and his adventures.
A couple of things to note about this new design. The flash video of the gears is still comp and needs to be purchased as well as compressed. It sits at 2 megs right now which is just way too heavy a file for something silly like that. I should be able to reduce its file size considerably once I buy the video.
I’m using, as in the first design, SiFR font replacement on the headers, and SWIFR to style the main images and the gravatar images. These are flash based technologies that are great uses of Flash. They both should degrade fairly gracefully, although the main header font is ridiculously huge without the styling.
I’ve been grabbing resources from all over the place for this one, hence the planned “design credits” page. It’ll include a link back to my portfolio site, but as well list all the free resources I used in the design and link to them.
You might notice the Foundation stuff. That’s laying the groundwork for the Roundbottom club, basically. More on that later. It’s an experiment that will sink or swim depending on a variety of things. The other thing you might notice is the Encyclopedia link. My intent is to set up a wiki page for keeping track of Roundbottom’s world, cast of characters, and so on. I am pretty sure I will open up editing of this to the fans. I’m thinking hard about ways to encourage audience participation here. I want the comment section to be a delightful place of steampunk characters not of my creation. Hence the “More Steampunk” section. We’ll see how that works.
Overall, I think I’ve vastly improved upon the old design. Cross browser compatibility should be relatively cleared up. The images can be larger and more detailed. And the design really says “clockpunk” now.
Please do let me know if you notice any major glaring errors in rendering. There are a few things that IE 6 doesn’t get right, but for the most part, it looks okay there. Obviously, more modern browsers should handle it better.
I can’t wait to get this thing up and running and to start rolling out new, fresh steamy content. I’ve got some great storylines lined up for this summer that I think you’re really going to enjoy.
One last thing! Design type folks, if you have any technical questions about how I did something or why I did something, do please ask! I’d love to talk shop on this one.
Five Unconventional Zine Model Ideas
The Dream Zine?
I hear what you’re thinking, “You mean your dream magazine wasn’t the Fortean Bureau?” At the time, it was everything I could make it be with the constraints (financial, content, format) I worked under. And even though the magazine is on semi-permanent hiatus, I still follow the publishing side of ‘zines, and I’m still coming up with ideas for what I would do differently the next time. Here are a few of the ideas that I can’t stop thinking about and wanted to share with you and see what you think. Many of them shake up the way things work now in a fundamental way. Don’t take these ideas as to be an assault on the old ways, your favorite magazines, or your favorite writers. These are thought experiments and can’t do you any harm.
Play With the Creative Commons: The Story Factory
Many writers have released content under the Creative Commons license, giving explicit permission for the kind of sharing that cannot be stopped thanks to the realities of the web. I think we’ve generally reached a point where most non-Luddites accept the web for what it is. Many of us are hoping there will still yet be a way to give away content online and still make some money without being famous in the first place. But that’s another topic for another time. I want to talk about the other types of Creative Commons licenses as a foundation for a different kind of magazine.
The idea here is to publish work, and pay very well for it, under the stipulation that it must be released under a creative commons license that allows for commercial derivatives. Essentially– pay authors to open source a story entirely. That’s step one.
And in an acknowledgment that the line between writers and fans has blurred, in step two, you solicit submissions that are built with the open source tools provided by your core writer. Each publishing cycle, you have one new open-source piece, and the previous month’s derivative works. If you want, use the original author to help select the issue’s secondary wave content.
Step three, once a year, you accept submissions that are derivative from everything from the previous year, which includes all second-wave works too (which were required to be released under share-a-like licenses as well). So, you end up with the original, the first wave of derivative works, and then a third wave of derivative works that can draw from all of the above. Essentially, a CC-licensed enforced shared world process, paid for by the magazine. Creating a form of legal fan fiction, but with the gateway of an editor to ensure quality. Authors can always play in the worlds they created, but they open those worlds up from the start for others too.
Underlying all of this is linking technology that threads the stories together on the site, making it easy to find related content. Wind this sucker up, and watch it go. Sell advertising as your revenue model, maybe. Or possibly use the fund drive model.
User-Selected Content: The Mob
Digg is a social website that selects its content by user consensus. Each member of the site can dig or bury a story, and these cause content to rise to the front page, where it is seen by hundreds of thousands of readers. Take this model and apply it to the publishing of a zine, with some modifications.
First of all, you have an editorial board that applies loose standards, weeding out the truly awful stuff. The work above a very basic level of competency is paid a small fee, say $10, and held for further consideration, with a maximum limit set.
Create a members only, password-protected area for your core fandom. They pay a small yearly fee to have privileged access to content. Then you dump the incoming slush pile into the hopper and your core fans go to town, ranking and rating the stories, ultimately, giving it a thumbs up or a thumbs down. At the end of a publishing cycle, you take the best-rated stories, and you pay them a larger fee, and then you reject the rest.
Some publishers will argue that being taken to the second level of consideration will constitute being published. An adopter of this model should remain neutral on the issue, saying that this assessment is up to the individual magazines. Your recommendation would be–send your work as a last resort, if this is a concern you have. The details will fall out over time, and other editors will decide how they feel about work that’s been through your system.
Go Really Multimedia: The Soup
Let’s face it. You automatically limit your audience by focusing on genre literature. The web allows you to publish any information at all. Take advantage of that. Publish comics, videos, animations, Flash games, illustrations, audio plays. Publish all of it, and most importantly, don’t section everything off into little ghettos. The illustrations are not secondary to the stories. Everything is presented on an equal footing. It’s all speculative art.
Accept reprints here. You probably can’t afford to demand exclusive rights in perpetuity from the video makers or illustrators, and your best work is going to be stuff that’s been out on the web already. The value of your zine is not its exclusivity but in the way it aggregates the best content together. A one-stop shop for all the SF things you like. There’s a wealth of artists working in a variety of mediums, and the people that are fans of each one of these mediums could potentially be brought together under one roof, and then you could see more cross-pollination. Video watchers occasionally reading a story, maybe? A lot of genre fans don’t even know genre magazines exist. Bring those people in with the other content and expose them to great content. It’s a win for everybody.
Publish and Fund Alternate Reality Games: The Metaverse
I’ve nattered on about ARGs in the past. Some of the genre’s best writers are making a partial living writing for really big budget ARG games for companies like Microsoft or the Beijing Olympics. There’s no reason we can’t take the general model here and build a magazine around it, except that they are generally massive undertakings.
So limit their scope. Think of the pre-existing ARGs as novels in scope. Take the concept and bring the experience down to one that can be played out in a few hours, or a month, here and there. As a publisher, you would provide tools to facilitate the creation, as well as editorial guidance. Perhaps a social networking tool to encourage ARG makers with different skillsets to collaborate and create the projects. Once projects are completed, they are then submitted for review. You can choose to pay for the project and run it as your content, or not. If not, the team can take their game and publicize it themselves.
I leave the funding model as an exercise for the reader, because I don’t have a clue.
Help the Fans Put their Money Where their Mouth is: The Rocket-shaped Piggy Bank
A common complaint among fans is that they can’t find the work that they want to read. So build a magazine that uses basic economics to determine which authors you publish. Underlying it is a social networking tool that allows fans to find other fans with common authorial interests. Coalitions can be formed, and a database of working SF authors is provided. Authors can take control of their profiles and provide information to the fans–but the main idea here is to say “here’s what I need to do what you want.”
Inspired by the site Fundable, you take the basic idea of group fundraising that doesn’t take any money until the goal is met, and you make it possible for fans to pool resources and directly contract with authors to write stories. At least at first, the fundraisers probably shouldn’t be able to require anything specific about the work other than its author, but it’s possible that you could open up the model so that a group could offer bounties on stories with elements they like. For instance, The Coalition For More Robots raises $500 in pledged donations for a story featuring the kind of robots Asimov used to write about. The Coalition must elect editorial leaders. These leaders then receive offers from authors and choose whether or not to accept them as meeting their fund requirements. The system would handle all the money side of things in additon to the social networking aspects.
Part of your job as an editor would partly be contacting the authors who have funds raised requesting work from them and letting them know your site exists. Most SF writers have some access to the web, so this would be easy with at least a certain tier of writer. I have a feeling that the kinds of funds we would see would be directed at much bigger name authors, like Martin, King, etc. Those may present difficulties. You would have to develop a blacklist of authors who would not take commission work from the site for any amount of money, maybe, but even without it, nobody is under any obligation to accept the commissions that the site helps organize.
In Conclusion
Some of the above, perhaps all of them, would fail. There are certainly problems with each one that I haven’t gone into here. I may possibly expand on each of these ideas in future posts, examining how they might succeed, or not, and paying attention to what kinds of funding models could keep them running. And hey, if you want to launch a business based on any of these, just give me an opportunity to invest early on, that’s all I ask.
What do you think? Do any of them spark your imagination? What is your dream zine?
The Mainstreaming of Science Fiction on TV?
The ABC series Lost is, quite possibly, the most broadly successful science fiction television show yet. While ratings have been on a decline in this, the fourth season, the season’s premiere pulled in 16.07 million viewers. Now, these are Nielsen numbers, which I consider suspect at best, but it shows that the show is very popular, and almost certainly not just with traditional SF fans (those numbers cannot be accounted for purely by fans). Current episodes have dealt openly with science fiction tropes (which I will not name exactly to avoid spoilers). You could argue about the true classification of the show, but it most certainly falls into science fiction, as well as maybe a couple of other genres.
When the show first started, fans knew something was unusual, but that was a bit subtle. Dozens of people had survived a horrific plane crash, landing on a strange island. Compasses don’t work. There’s a weird radio transmission. And there’s a monster in the jungle that nobody can see.
Still, I suppose, many audience members disinclined to like SF could make the case for the show being in the thriller/mystery genre. And it did have a heavy human, more dramatic element in the form of each episode’s character-centric back story arcs. It wasn’t until late season 2 that things really began to take a turn for the speculative. And even then, it was subtle, just a few elements. But as the show has progressed, it’s become clear that the entire foundation of what the show is about is science fiction (or at least science fantasy).
But as each season has gone on, it has been increasingly impossible for even the most determined to deny that Lost is, at its roots, a science fiction show. You could call the techniques they used to grab their audience bait-and-switch, because the show creators introduced the heavy speculative elements slowly. I’d also call it the frog in a pot of boiling water acclimation method.
My coworker, the Lost fan
An anecdote: I have a coworker who hates science fiction. In his words, he likes “real things.” He despises superhero movies, and pretty much everything a SF fan loves. Early on, the show creators of Lost said in an interview that everything presented on the show had a grounding in real science (something that at this point is highly debatable). Still– my coworker clung to this statement like it was a life preserver. It allowed him to keep watching the show no matter how fantastic things got, because it was still somehow “real.” At this point in the fourth season, he’s pissed off, because he realizes that statement was total bullshit. But he’s still watching, and still hooked.
The reason? A good mystery is compelling no matter what other genre tropes you add to the stew of your story. The characters, after 3 complete seasons, are sympathetic and well-known. All the foundations of a good story are there, to the point that, despite my coworker hating everything there is to hate about science fiction, he is still a huge fan of the show.
This is a good example of how genre is becoming the mainstream. For those fans who would like to see the genre remain distinct and separate, I think this turn of events is going to be a massive disappointment. Reviewing the past events of the show, it almost looks as if the show creators deliberately plotted out their introduction of SF tropes to create the frog in a pot of boiling water effect.
What’s especially fantastic in my mind is that Lost hasn’t given us SF-lite. It slowly introduced the elements, yes, but they are not watered down to be more palatable. We have full-fledged weirdness here. This is a show that Charles Fort would watch and clap his hands with glee.
The potential for new fans
By the time Lost completes its arc, there is going to be a whole new audience primed to accept our stranger ideas. New TV shows will come along to take advantage of this, but maybe, just maybe, SF publishers can lure some of them in too. Frankly, you could do worse than adding even 1% of Lost’s fanbase to your readership. You could do a hell of a lot worse.
I’m sure there are downsides to the mainstreaming of SF tropes. It makes us feel less special and unique, maybe. But as a working creative, I will just have to swallow my pride on that one. With this kind of potential for fans out there, it gives me hope that we could actually make a good living telling genre stories, and not just the ones marketed to an aging, increasingly conservative SF fanbase.
But then, maybe I’m all wrong
But then, the decline in ratings that Lost is suffering right now might be an indicator that the broader audience of Lost has been alienated by the speculative aspects of the show. For the week of May 4, the show didn’t even break the top 20. There may be many reasons why this show is falling in the ratings. And even if it is popular by genre show standards, it pales in comparison to reality shows involving dancing and singing.
![bg15_320a[1]](http://www.jeremiahtolbert.com/wp-content/uploads/2010/05/bg15_320a1-210x300.jpg)