Archive for the ‘Link Dump’ Category

A Steampunk Rapper? [video]

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When your genre appears to inspire par­ody rap­pers, maybe things are reach­ing the end of a cycle:

This is the first sin­gle off Professor Elemental’s album, the Indifference Engine.

Heh.

He’s even part of a weird stage act called The Uncanny Valley.  Man, why does all the cool stuff hap­pen in London?

Paradise or Prison, Dancing Robots, and Punching Suckers

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I’ve got three videos for you today, from a vari­ety of sources.  All are worth the 2–3 min­utes it takes to watch them.  Here they are.

Paradise or Prison?

A nice, punchy lit­tle video made by a jour­nal­ist for the NYT, David Carr.   What hap­pens when you spend 6 days on an island in the Bahamas with no inter­net con­nec­tion? Don’t expect a pro­found rev­e­la­tion, but it’s cute and it makes me long for a vaca­tion away from the web.  Given that I’m a one man com­pany sup­port­ing sites on the web, that will not hap­pen any time soon.

Because it’s the NYT, I can’t embed this one. You have to view it over on their site.

Suckerpunch

This movie made the rounds once before, but this is look­ing like a newer trailer with some addi­tional infor­ma­tion.  I’m a bit wary of any­thing that involves dream­scapes and escapist realities—the temp­ta­tion by screen­writ­ers to undo every­thing they wrote with a “it was all a dream” end­ing some­times proves too great to resist.  And the imagery is a bit… fan-​​service-​​y?  It punches my but­ton labeled “cool!” in such a method­i­cal fash­ion I feel just a lit­tle bit manip­u­lated.  I sus­pect the attempted rape bit is going to really tick off some folks.  What do you think of it?


Busking Robot

Here’s one from an animator’s demo reel.  It’s cute and short and really, who doesn’t love danc­ing robots?   The cre­ator is Elad Offer, who seems to be doing a large num­ber of tele­vi­sion commercials.

Sorry for a video-​​rich Monday.  I’m in one of those moods where all I want to do is con­sume media and pon­der it.  I don’t feel like I have any­thing sign­f­i­cant to say at the moment. Hopefully the week ahead will prove me wrong, because blog­ging with­out hav­ing some­thing to say is like sex with­out orgasm.  Exercise, but ulti­mately unfulfilling.

Today’s Link: Metal Ancestors (video)

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I came across this video made by a friend of mine via Facebook yes­ter­day, and I can’t stop think­ing about it, so I thought I’d share it with you all today.  Levi’s a video auteur who shoots with a DSLR.  It’s bloody remark­able what he accom­plishes with a min­i­mal budget—I’m really impressed by how smooth his pan­ning is.  I’ve seen the gear he uses to accom­plish that pan­ning, and it’s not exactly high dollar.

Metal Ancestors fea­tures a local tourist attrac­tion called the Swetsville Zoo.  The less I say about it, the better—let the video describe it to you.  I haven’t made it out there yet, but after watch­ing this, I really want to find the time.  I might even get my cam­era out of the closet for the occasion. 

Metal Ancestors from Levi Thornton on Vimeo.

There are low-​​cost cre­ative tools every­where you look—tools enabling peo­ple to do amaz­ing things that look as pro­fes­sional as the stuff made with $50,000 worth of cam­era gear. I love liv­ing in the future.

The New World In Which We Live

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The inter­net is the most dis­rup­tive tech­nol­ogy to the cre­ative arts since man first put paint on cave walls.  Everything about pub­lish­ing is chang­ing.  Cases in point:

Konrath EBooks Sales Top 100K

Joe Konrath isn’t a writer who I was famil­iar with until today, but he’s see­ing some amaz­ing suc­cess going against tra­di­tional pub­lish­ing meth­ods. Joe’s mak­ing more money on his own with ebook sales than he makes from any of his books with tra­di­tional publishers. 

Why are my self-​​pubbed ebooks earn­ing more than Whiskey Sour, which remains my best­selling print title with over 80,000 books sold in var­i­ous formats?

Because Hyperion has priced Whiskey Sour at $4.69 on Amazon, and I price my ebooks at $2.99.

For each $4.69 ebook they sell, I earn $1.17.

For each $2.99 ebook I sell, I earn $2.04.
So I’m basi­cally los­ing money hand over fist because Hyperion is pric­ing my ebooks too high, and giv­ing me too low a roy­alty rate.

Even the print sales (Whiskey Sour just went into a fifth print­ing) don’t come close to mak­ing up the money I’m losing.

If we assume I could sell 833 copies per month of Whiskey Sour, I’d be earn­ing $17,000 per year on it, rather than $5616 per year. (I’m guess­ing my num­bers have gone up recently, and am esti­mat­ing 400 Whiskey Sour sales per month.)

Let’s mul­ti­ply that times the six books Hyperion controls.

I’m esti­mat­ing I cur­rently earn $33,696 annu­ally in ebook roy­al­ties on those six.
If I had the rights, I esti­mate I’d earn $102,000.

Do I want my books to go out of print?

Hell yeah.

imageWe’re see­ing a gold mine rush in ebook pub­lish­ing right now, and I don’t think it’s any­where near peaked, as Konrath points out.   I pre­dict as peo­ple look at his hard num­bers, we’re going to see a lot of promi­nent writ­ers rethink­ing their atti­tudes about self-​​publishing.  We’re going to see ebook rights play­ing a much larger role in nego­ti­a­tions.  Successful writ­ers who own their own ebook rights are going to find that pub­lish­ers are going to play hard in try­ing to acquire them—it would not sur­prise me if authors are being told they won’t sell new works unless they sell off the ebook rights to older books.  Publishers have got to be look­ing at this whole sit­u­a­tion and rethink­ing their game.  I know authors are.

The world is chang­ing.  The world has changed so much from 8 years ago when I started writ­ing.  And it’s still moving.

And what’s more, this kind of “set out on your own and make a liv­ing at what you love” suc­cess story isn’t lim­ited to pub­lish­ing fic­tion.  Indie video game devel­op­ers are see­ing the same thing.

$250,000-a-day Minecraft striks indie game gold

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Minecraft.  I’ve lost at least one week­end to the game.  It’s in alpha.  Costs about $12.  Has graph­ics that are about on par with Nintendo 64.  But it’s addic­tive. Oh god, is it.  Mix a lit­tle action adven­ture with the sand­box plea­sure of build­ing stuff with lego blocks, and you kind of get at the cen­tral play model.

Basically, you start Minecraft and you have an entire world in front of you, pop­u­lated with a few ani­mals, trees, and hills.  There’s some water and sand too.  You’re kind of at a loss at what to do first.  You punch stuff, and soon you find that trees break apart into logs which you pick up and add to your inven­tory.  You look in your inven­tory and you find a 2x2 craft­ing matrix.  Throw a cou­ple of piles of logs in there and you can make sticks.

Do you see where this is going?

Sticks turn into basic tools. Tools like you get new mate­ri­als like stone, and even­tu­ally met­als when you dig deep enough.

Problem is, when the sun sets, mon­sters come out, and you don’t stand a chance against them with your fists and sticks.  So you need to build a shel­ter to pro­tect your­self, and you need light, so you make torches.

This Penny Arcade comic cap­tures the essence of the expe­ri­ence pretty damned well.

And it’s only in Alpha.  It’s amaz­ingly addic­tive as it is—who knows what fea­tures the devel­oper, Notch, is plan­ning on adding to the game. 

Minus some Paypal fees, the money Notch is mak­ing on this game is pretty much pure profit.  And recently, he made $250,000 in one day sell­ing copies of an unfin­ished game that has no tra­di­tional pub­lisher, with what I sus­pect is a near-​​zero mar­ket­ing bud­get.  The game’s got­ten plenty of word of mouth, but that’s about it.  Now, Notch is hir­ing staff and build­ing his own game studio.

Do you see the pat­tern here? I know I do.  Creative folks are wak­ing up in a world where we don’t need per­mis­sion from any­one else to chase our dreams.  The prob­lem is still going to be one of qual­ity, and con­quer­ing obscu­rity, but bar­ri­ers between artist and audi­ence are absolutely, with­out a doubt, crum­bling.  You can argue whether this is a good or a bad thing, but I don’t think you can dis­pute this.  Twitter, blog­ging, and all of it.

There’s still going to be a role for cura­tors.  I think that aspect of pub­lish­ing still has value.  At least at first.  But once you’ve estab­lished an audience…?   

There’s an awful lot to think about these days.  I know one thing’s for sure—I’m start­ing to recon­sider my posi­tion on not cre­at­ing ebook files.

Links of the Week, September 16th, 2010

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Boxers, Briefs and Books

My father-​​in-​​law sends me links from time to time, and I always stop what I am doing because they’re gen­er­ally fas­ci­nat­ing.   Last week, he sent along this link to an Op Ed in the New York Times by John Grisham:

Writing was not a child­hood dream of mine. I do not recall long­ing to write as a stu­dent. I wasn’t sure how to start. Over the fol­low­ing weeks I refined my plot out­line and fleshed out my char­ac­ters. One night I wrote “Chapter One” at the top of the first page of a legal pad; the novel, “A Time to Kill,” was fin­ished three years later.

I quote that part, because it’s heart­en­ing to know he spent 3 years on a novel.  Sometimes it feels like it will eas­ily take me that long to write my first novel.  But what really fas­ci­nated me were all the jobs he worked through his life before he became a writer pro­fes­sion­ally.  It takes a long time for us to find our call­ings in life some­times, and that’s great.  The jour­ney is as much fun as the destination.

I’ll have to write about my job his­tory some time on a Monday post—I’ve had some inter­est­ing work expe­ri­ences over the years, and you’ll never guess which job at which I had the most fun.

Some very fine writ­ing advice

I’m absorb­ing a lot of writing-​​related mate­r­ial because of my com­mit­ment to build­ing this blog up as a use­ful resource, with inter­est­ing mate­ri­als.  My cre­ative inter­ests tend to move in cycles, and right now writ­ing is push­ing to the fore­front.  Intrigued by the title, I read this post by Sebastian Marshall on how he accom­plishes so much writ­ing, and it has quite a few use­ful tid­bits scat­tered throughout.

Try to think of every vis­i­tor as an hon­ored guest. If you think of “web traf­fic,” 15 vis­i­tors is dis­ap­point­ing. If you think of 15 peo­ple decid­ing to spend time with you they could spend any­where, and they’re choos­ing to spend it with you – they’re choos­ing to spend their life energy read­ing your thoughts – that’s very cool and hum­bling, and sud­denly chug­ging along with 15 read­ers feels pretty good. I had between 10 and 40 vis­i­tors for the longest time. The site is start­ing to blow up a lit­tle bit more, had 746 unique vis­i­tors on September 1st and have been above 200 daily vis­i­tors con­sis­tently recently, but I was pretty hon­ored even when 10 peo­ple were stop­ping by for 4 min­utes each. That’s 40 min­utes of life energy peo­ple are choos­ing to spend with you instead of some­where else. Like, that’s pretty hum­bling. (author’s emphasis)

I’d never read Ozymandias in the right frame of mind until he brought it up here.  It’s now ris­ing to the top of the list of my favorite poems as well.  It’s like a memento mori in word form. Wonderful.

Things are a bit short this week. I haven’t been prowl­ing the web for good con­tent as much as I’d like, but I have been get­ting plenty of web design done, as well as squeez­ing out a few words on a new short story.  It’s a bal­anc­ing act.

Links of the Week, September 9th, 2010

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Seth Godin Leaves Publishing, Promptly Publishes Paper Workbook

Seth Godin recently made even big­ger waves than usual in the pub­lish­ing world recently by announc­ing Godin’s depar­ture from the tra­di­tional pub­lish­ing sys­tem.  It’s an inter­est­ing read, half ra-​​ra piece about his own suc­cess, half indict­ment of the pub­lish­ing sys­tem’ as it stands, and it’s reluc­tance to change with the times.  A cen­tral point Seth makes:

The thing is–now I know who my read­ers are. Adding lay­ers or faux scarcity doesn’t help me or you. As the medium changes, pub­lish­ers are on the defen­sive.… I hon­estly can’t think of a sin­gle tra­di­tional book pub­lisher who has led the devel­op­ment of a suc­cess­ful marketplace/​marketing inno­va­tion in the last decade.

If you’re like Seth and you already know who your read­ers are, why not cut out the mid­dle man?  It’s prob­a­bly not a tac­tic if no one knows who you are, but increas­ingly, large play­ers like Seth have got to be ask­ing them­selves, why aren’t they doing it on their own?  Once again, we learn we live in some inter­est­ing times, as far as pub­lish­ing goes.

You’ve prob­a­bly already heard the news of his announce­ment, but just recently he launched his first post-​​traditional project, and it’s not any­thing like what I expected.  He’s sell­ing paper work­books in bun­dle 5 tied to his lat­est book, Linchpin called the ShipIt Workbook.  The whole point is to fill them out with pen or pen­cil.  I’ve heard it often argued that print will sur­vive in spe­cial for­mats, such as books designed as works of art.  Paper work­books is not one I would have expected, but Amazon has already sold out, so I’m not going to ques­tion his method­ol­ogy on this one.

Don Kenn’s Fantastic Post-​​It Note Monsters and Ghosts

Barn full of tentacles

Don Kenn writes and directs tele­vi­sion shows for kids in Denmark. He also draws the most amaz­ing post-​​it note mon­sters I have ever seen. Post-​​It note art seems to be an entire genre/​medium of its own, and I imag­ine some art his­tory MFA stu­dent is going to get a great the­sis out of study­ing it in depth, link­ing it to the alien­ation of the office envi­ron­ment work­force and what-​​not.

His char­ac­ter designs remind me very strongly of some of the ghosts in Miyazaki’s Spirited Away.   But it’s all the sea/​lake mon­sters that really cap­tured my heart.  I find some­thing fas­ci­nat­ing about the idea of strange, mon­s­ter­ous crea­tures liv­ing just beneath the sur­face of the waves.

Icons, Icons, Icons

I book­mark the hell out of free icon sets.  Icons are some­thing that gets used in nearly every sin­gle web design project in some form, and they can be really time con­sum­ing and costly to make cus­tom for clients.  Rather than blow a bud­get spend­ing so much time on some­thing that gen­er­ally fades into the back­ground, I like to use freely avail­able sets on the web.  A cou­ple more popped up onto my web designer radar this week. 

The always fan­tas­tic Smashing Magazine has brought us the 60 Icon iCan­dies set designed by IconEden.  They have a very nice glossy, iOS feel to them which might come in handy in the future. 

The sec­ond link is another round-​​up, which includes a bunch of clas­sics as well as a few new ones.  I don’t gen­er­ally like to bring up round-​​up posts because they’re usu­ally too packed with resources to be much use or pro­vide much con­text, and this one is no excep­tion.  A new site to me, inst­ant­Shift, has this post, 100+ Free High Quality Icon Sets for Web Designers and Developers. It may be worth tak­ing the time to pick through.


So that’s all for this week, link round-​​up.  If you have spot­ted some­thing that you think I should cover in an upcom­ing edi­tion, don’t hes­i­tate to drop me a line with the sug­ges­tion via Twitter, e-​​mail, or the comments.

The Week in Links: Photography, Design, and SF

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Welcome to the all new links write-​​up posts.  I hope to bring you the week’s top finds each Friday in a com­pre­hen­sive post, sorted by inter­est.  There should be a lit­tle bit of some­thing here for every­one.  I’m putting this one behind a break because it is one long entry.  That’s what hap­pens when I con­sol­i­date these from daily into weekly I am afraid.
Continue read­ing ›

links for 2009-​​03-​​26

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