The internet is the most disruptive technology to the creative arts since man first put paint on cave walls. Everything about publishing is changing. Cases in point:
Joe Konrath isn’t a writer who I was familiar with until today, but he’s seeing some amazing success going against traditional publishing methods. Joe’s making more money on his own with ebook sales than he makes from any of his books with traditional publishers.
Why are my self-pubbed ebooks earning more than Whiskey Sour, which remains my bestselling print title with over 80,000 books sold in various formats?
Because Hyperion has priced Whiskey Sour at $4.69 on Amazon, and I price my ebooks at $2.99.
For each $4.69 ebook they sell, I earn $1.17.
For each $2.99 ebook I sell, I earn $2.04.
So I’m basically losing money hand over fist because Hyperion is pricing my ebooks too high, and giving me too low a royalty rate.
Even the print sales (Whiskey Sour just went into a fifth printing) don’t come close to making up the money I’m losing.
If we assume I could sell 833 copies per month of Whiskey Sour, I’d be earning $17,000 per year on it, rather than $5616 per year. (I’m guessing my numbers have gone up recently, and am estimating 400 Whiskey Sour sales per month.)
Let’s multiply that times the six books Hyperion controls.
I’m estimating I currently earn $33,696 annually in ebook royalties on those six.
If I had the rights, I estimate I’d earn $102,000.
Do I want my books to go out of print?
Hell yeah.
We’re seeing a gold mine rush in ebook publishing right now, and I don’t think it’s anywhere near peaked, as Konrath points out. I predict as people look at his hard numbers, we’re going to see a lot of prominent writers rethinking their attitudes about self-publishing. We’re going to see ebook rights playing a much larger role in negotiations. Successful writers who own their own ebook rights are going to find that publishers are going to play hard in trying to acquire them—it would not surprise me if authors are being told they won’t sell new works unless they sell off the ebook rights to older books. Publishers have got to be looking at this whole situation and rethinking their game. I know authors are.
The world is changing. The world has changed so much from 8 years ago when I started writing. And it’s still moving.
And what’s more, this kind of “set out on your own and make a living at what you love” success story isn’t limited to publishing fiction. Indie video game developers are seeing the same thing.
Minecraft. I’ve lost at least one weekend to the game. It’s in alpha. Costs about $12. Has graphics that are about on par with Nintendo 64. But it’s addictive. Oh god, is it. Mix a little action adventure with the sandbox pleasure of building stuff with lego blocks, and you kind of get at the central play model.
Basically, you start Minecraft and you have an entire world in front of you, populated with a few animals, trees, and hills. There’s some water and sand too. You’re kind of at a loss at what to do first. You punch stuff, and soon you find that trees break apart into logs which you pick up and add to your inventory. You look in your inventory and you find a 2x2 crafting matrix. Throw a couple of piles of logs in there and you can make sticks.
Do you see where this is going?
Sticks turn into basic tools. Tools like you get new materials like stone, and eventually metals when you dig deep enough.
Problem is, when the sun sets, monsters come out, and you don’t stand a chance against them with your fists and sticks. So you need to build a shelter to protect yourself, and you need light, so you make torches.
This Penny Arcade comic captures the essence of the experience pretty damned well.
And it’s only in Alpha. It’s amazingly addictive as it is—who knows what features the developer, Notch, is planning on adding to the game.
Minus some Paypal fees, the money Notch is making on this game is pretty much pure profit. And recently, he made $250,000 in one day selling copies of an unfinished game that has no traditional publisher, with what I suspect is a near-zero marketing budget. The game’s gotten plenty of word of mouth, but that’s about it. Now, Notch is hiring staff and building his own game studio.
Do you see the pattern here? I know I do. Creative folks are waking up in a world where we don’t need permission from anyone else to chase our dreams. The problem is still going to be one of quality, and conquering obscurity, but barriers between artist and audience are absolutely, without a doubt, crumbling. You can argue whether this is a good or a bad thing, but I don’t think you can dispute this. Twitter, blogging, and all of it.
There’s still going to be a role for curators. I think that aspect of publishing still has value. At least at first. But once you’ve established an audience…?
There’s an awful lot to think about these days. I know one thing’s for sure—I’m starting to reconsider my position on not creating ebook files.