Archive for the ‘Graphic Design’ Category

Five reasons this book trailer rocks

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I for­get where I got this, but I think that it’s the level of qual­ity I’d like to see in more book trail­ers online:

Having Tim Curry as a nar­ra­tor is prob­a­bly out­side of the range of what we can afford as SF/​F writ­ers, but still.  Let’s go over what makes this awesome:

  1. Tight pac­ing. 2 min­utes long, and packed with infor­ma­tion.  If there’s a neg­a­tive here, some of it is too fast.  But that is prefer­able to too slow.
  2. Rapid-​​moving, well designed motion graph­ics. The move­ment is var­ied. It’s not a bunch of slow zooms or pans on a graphic like many book trail­ers I see. Stuff comes in and leaves the view at an angle.  There’s per­spec­tive.  It has a coher­ent visual style also.
  3. Illustrations! This is much eas­ier when your book has illus­tra­tions already, but maybe an invest­ment in an illus­tra­tor would increase the “stick­i­ness” of a book trailer.  It’s a visual medium, and you need some imagery to catch the eye.  Simple stock pho­tos prob­a­bly aren’t good enough. And you can only use your cover so many times.
  4. Professional nar­ra­tion, with the high­est qual­ity sound. So many book trail­ers I have seen end up sound­ing like they were recorded in a bath­tub.  PC micro­phones are a trav­esty.   Studio-​​quality audio is not cheap.  Alas.
  5. Prominently dis­played URL at the end. This isn’t a crit­i­cism of other book trail­ers as I usu­ally don’t make it to the end in other ones I have watched.  But I liked how it left you with a call to action (go to the web­site!)  I don’t know how much pro­mo­tion Lemony Snicket really needs for these books, but if I didn’t know about them already, this would have sent me run­ning to the site.

My After Effects and Premiere skills are pretty rusty, but I think I’m going to try and add them back into my skillset.  I have a voice actor stu­dio I’ve done work with in Denver at the old day job, and so I think I could prob­a­bly offer a decently afford­able, high qual­ity book trailer ser­vice.  Youtube is the third most vis­ited web­site on the web.  It’s power to bring your book before a new audi­ence is unpar­al­leled.  I’d really like to offer a ser­vice to tap into that power.

Daily Photo: I see you

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Not the best from yes­ter­day, but I am hav­ing trou­ble con­nect­ing to the hotel wire­less long enough to upload every­thing. And I’m still mak­ing some HDRs of the bay. But I really like how this one turned out. I was tak­ing a pic­ture of some­thing else and heard a squawk­ing behind me. I loved over my shoul­der and this guy was giv­ing me the evil eye.

Newport has been great. I’m sad to be leav­ing it for Portland today. Our feet can­not take much more in the way of walk­ing. I am look­ing for­ward to a week of sit­ting in my office look­ing for jobs and work­ing on free­lance projects.

Daily Photo: I see you

WIP: The Revised Roundbottom Site

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I’ve been work­ing for the past sev­eral days, in between bouts of pack­ing, on devel­op­ing the new Roundbottom site design.    You can check out a sta­tic HTML pre­view here.  None of the links work, so don’t click on them, but mouse over them for fun, espe­cially at the top.  For newer read­ers, Roundbottom is my steam­punk photography/​short fic­tion project, cen­tered around a steam­punk nat­u­ral­ist and his adventures.

A cou­ple of things to note about this new design.  The flash video of the gears is still comp and needs to be pur­chased as well as com­pressed.  It sits at 2 megs right now which is just way too heavy a file for some­thing silly like that.  I should be able to reduce its file size con­sid­er­ably once I buy the video.

I’m using, as in the first design, SiFR font replace­ment on the head­ers, and SWIFR to style the main images and the gra­vatar images.  These are flash based tech­nolo­gies that are great uses of Flash.  They both should degrade fairly grace­fully, although the main header font is ridicu­lously huge with­out the styling.

I’ve been grab­bing resources from all over the place for this one, hence the planned “design cred­its” page.  It’ll include a link back to my port­fo­lio site, but as well list all the free resources I used in the design and link to them.

You might notice the Foundation stuff.  That’s lay­ing the ground­work for the Roundbottom club, basi­cally. More on that later.  It’s an exper­i­ment that will sink or swim depend­ing on a vari­ety of things.    The other thing you might notice is the Encyclopedia link.  My intent is to set up a wiki page for keep­ing track of Roundbottom’s world, cast of char­ac­ters, and so on.  I am pretty sure I will open up edit­ing of this to the fans.   I’m think­ing hard about ways to encour­age audi­ence par­tic­i­pa­tion here. I want the com­ment sec­tion to be a delight­ful place of steam­punk char­ac­ters not of my cre­ation.  Hence the “More Steampunk” sec­tion.  We’ll see how that works.

Overall, I think I’ve vastly improved upon the old design.  Cross browser com­pat­i­bil­ity should be rel­a­tively cleared up.  The images can be larger and more detailed.  And the design really says “clock­punk” now.

Please do let me know if you notice any major glar­ing errors in ren­der­ing.  There are a few things that IE 6 doesn’t get right, but for the most part, it looks okay there.  Obviously, more mod­ern browsers should han­dle it better.

I can’t wait to get this thing up and run­ning and to start rolling out new, fresh steamy con­tent.  I’ve got some great sto­ry­lines lined up for this sum­mer that I think you’re really going to enjoy.

One last thing! Design type folks, if you have any tech­ni­cal ques­tions about how I did some­thing or why I did some­thing, do please ask!  I’d love to talk shop on this one.

Dave Devries The Monster Engine

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Dave Devries The Monster Engine

This site is too cool to just add to my deli­cious book­marks and not men­tion in detail to all of you. Dave Devries decided to col­lect art drawn by chil­dren, and then re-​​render their cre­ations in a pro­fes­sional way.
For example:

After his treat­ment, becomes:

The idea is just inher­ently cool to me–I love the way a child’s imag­i­na­tion com­bines with a pro­fes­sional artist’s tech­nique to cre­ate incred­i­bly sur­real crea­tures.  One thing I am fas­ci­nated by is how often the hands and feed trail off into scrib­bles, noth­ing really rep­re­sen­ta­tional of what they should look like.  I can remem­ber being a kid and hat­ing draw­ing those parts.  There is a strong bias in our brains towards faces, it seems like, even at a very young age.  We can all draw a face, but hey, hands and feet are freak­ing hard.  I just love the way Devries deals with this in his re-​​renders.

Check out the other mon­sters.  Share with us which one you like the most.

Awesome Little Brother Alternative Cover Design

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The New Sleekness » Little Brother, in progress

Tor designer Pablo Defendini has, in his spare time, done up an alter­na­tive cover to Cory Doctorow’s Little Brother (which I hope to get­ting around to read­ing some­time this decade). I really love the approach of this cover design, and from what I’ve read about the book any­way, it seems really appro­pri­ate. The addi­tion of easter eggs means after read­ing the book, you have a new­found appre­ci­a­tion to it.  I like the illus­tra­tor style–it’s not some­thing you see in SF book cov­ers very often, so I think this book would stand out if I saw it on the shelf.  The typog­ra­phy is tight, well done, and going with the Neil Gaiman quote promi­nently like that is a damned good deci­sion that will help sell the book.

I’m adding this site to my feeds. I’m more inter­ested in cover design lately, and I think his work is par­tic­u­larly inspiring.

Here’s a pro­gres­sion of that Little Brother sketch I put up a few days ago. This is what hap­pens when I have a week­end to myself. I’ve had lots of fun putting this together, par­tic­u­larly includ­ing lit­tle easter eggs (hints: run the binary through a trans­la­tor; check out the ‘maker’s brand’ on the arphid on the spine, etc.)

An (Incomplete) Survey of Current Genre Magazine Covers

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Paul Raven made a com­ment today on his blog com­par­ing the art­work on a cou­ple of dif­fer­ent mag­a­zine cov­ers. Warren Ellis has recently been on about cover design as well. So I thought today, I’d look at the lat­est batch of cov­ers for every mag­a­zine I could remem­ber, and write some gen­er­al­ized thoughts on the design. I’m a self-​​taught designer, so take my com­ments and crit­i­cisms with a grain of salt.

Continue read­ing ›

On The Popularity of Steampunk

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New generation iPodsImage via Wikipedia

Does the New York Times arti­cle on Steampunk mean the genre/​fashion craze has made the high water mark and will begin to recede from here? What is the shelf-​​life of an aes­thetic move­ment, and for that mat­ter, what is the soci­o­log­i­cal force behind this par­tic­u­lar movement?

It’s a Stylistic Rebellion

Particularly as an aes­thetic move­ment, steam­punk is pop­u­lar pri­mar­ily with an under 30 set. This is a gen­er­a­tion that has rarely owned hand-​​crafted objects. Our con­sumer goods have been mass man­u­fac­tured, extruded plas­tic blocks. Aesthetic appeal was rarely a con­sid­er­a­tion, and even if it was, each prod­uct was exactly iden­ti­cal to the other. You could try and stand out through your par­tic­u­lar fash­ion sense and con­sumer good choices, but more often than not, you ended up look­ing like a thou­sand others.

Steampunk is a mid­dle fin­ger to the iPod, but it’s also a blown kiss. This move­ment says, “yes” to tech­nol­ogy and sci­ence, but also “does it have to look so anti­sep­tic?” The design aes­thetic of Apple appeals to many, as evi­denced by their stock prices, but it’s some­what repul­sive to oth­ers. And for a gen­er­a­tion who has rarely owned hand-​​crafted objects, the attrac­tion of tak­ing some­thing and mod­i­fy­ing it, craft­ing it, until it is yours and unique–is very strong. The Victorian period was not the last time things were made by hand, but it’s an aes­thetic dis­tantly enough removed from the mod­ern that it feels dif­fer­ent, more so than the 40s, 50s, 60s, etc. Steampunk is brown and brass, in con­trast to the whites and blacks of mod­ern design. It’s metal and wood, not plas­tic. It’s lace, not lycra.

It is also a call­back to a period when objects looked exactly as if they were capa­ble of what they could do. A square block of plas­tic does not con­vey its abil­ity to com­mu­ni­cate over vast dis­tances. There’s noth­ing inher­ently com­mu­nica­tive about it’s shape. A steam­punk ray gun, on the other hand, can­not be con­fused for much of any­thing else. Technology then was cruder, but you could tell what some­thing did by look­ing at it. You could see the inner work­ings, and those inner work­ings were much eas­ier to under­stand. I think most peo­ple feel they could learn to put watch pieces together. Not very many believe they could learn to man­u­fac­ture cir­cuit boards.

Has it peaked?

Unless you’re invested semi-​​professionally in the pop­u­lar­ity of the genre as I am, then this ques­tion doesn’t prob­a­bly mat­ter to you. Having spent most of my spring prepar­ing a series of images and sto­ry­lines that draw heav­ily from this aes­thetic, I am a lit­tle con­cerned that the pop­u­lar­ity of steam­punk is about to peak, if it hasn’t already. If the activ­ity on the steam­fash­ion group on Livejournal is any indi­ca­tion, pop­u­lar­ity has already begun to wane. I recently rejoined this group, and I have found that posts to it are increas­ingly infre­quent. Now it may just be that every­one is too busy mak­ing things, but I sus­pect some have already moved on to other fix­a­tions. After all, you could make a strong case that the fashion-​​aspect of steam­punk evolved out of Goth cul­ture, and so it’s not unrea­son­able to believe that it will con­tinue to evolve and frac­ture off into other sub-​​cultures. We already have terms like clock­punk and dieselpunk, even if these terms don’t have the same trac­tion in the zeit­geist that steam­punk has right now.

The nice thing about a genre and an aes­thetic that is based heav­ily on a his­tor­i­cal period is, it prob­a­bly never really goes out of fash­ion. There will always be some small sub­set of fans inter­ested in the time period. Let’s face it: steam­punk is freak­ing cool, and it’s going to take some­thing pretty dras­tic to change that. Even if that does change, it’s not like being uncool has ever stopped fans from lik­ing something.

Jetse de Vries on What Should be Left Unsaid in Fiction

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Jetse de Vries on What Should be Left Unsaid in Fiction

Jetse of Interzone has made a post talk­ing about the bal­ance of answered vs. unan­swered ques­tions in fiction.

This is an attempt to pin­point one of the things that makes a story res­onate: that is, one of those qual­i­ties that makes a story stay with the reader long after she/​he has fin­ished read­ing it. I’m aim­ing at what should be left unsaid in a story.

Different read­ers are going to want dif­fer­ent things out of a story. One thing I used to get burned on in crits was that every­one wanted more, but the “more” that they wanted, background-​​wise, was dif­fer­ent. I think as a writer, I end up try­ing to focus on only what is imme­di­ately impor­tant to the story, and then let­ting the reader fill in the rest. On my Kansas Jayhawk vs. The Midwest Monster Squad story pub­lished in Interzone, one of the fun things some of my reader friends did was come up with the daikaiju mon­ster mas­cots for other states. That’s the kind of reader par­tic­i­pa­tion I whole-​​heartedly endorse.