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Archive for Geek Life

#RPGaDay 26: Which RPG provides the most useful resources?

Eh, this question doesn’t thrill me.  Technically every game provides essential resources for play.  That’s what games are – life resources for structured play. There aren’t a lot of games that require extraneous resources for good play.  Now, I’m working on a company that specializes in utilizing a lot of extraneous resources to create really fun, tactile play, but you don’t need any of that.  You need some paper, pencils, dice, and a few willing friends.  And that’s it.  That’s the beauty of the role-playing game. Let’s not muck that up with lots of “resources.” Unless you’re into that sort of thing… then you may want to stay tuned to hear more about Level Up Guild.

For the month of August, I will be participating in #RPGaDay. I haven’t posted much on this blog about my love for role-playing games, and for a while, I wasn’t really acknowledging that love myself.  But RPGs were my entry point in the the geek lifestyle, and they are very important to me.  I’ll be exploring my relationship with RPGs all month with these posts.

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The Dungeon Tile Project

I haven’t been writing much, lately, although I am deep in revisions on a number of stories from earlier in the year that you should see coming out soon. Instead, I’ve been working on 3D printing, casting, and painting a bunch of dungeon tiles for playing fantasy role-playing games. It’s been very good for me to spend less of my “leisure time” at a computer where I can encounter political news. So, below are a few photos rounding up what we’ve made so far. There are over 300 individual tiles, plus countless doors and other items/props. Only a few of these items have been things that I’ve designed myself — the big demon statue being one of them. Most of the models are items I’ve purchased from various companies — especially Hero’s Hoard. This project has had enormous help from my business partner Elwood Schaad and painter/artist Gabe Dorsey.

I opted to go with the partial wall style tile over the full-wall style you see from companies like Dwarven Forge because in my experience, they’re more playable. Walls much higher than this get in the way of players maneuvering their figures. I wanted something that looks good, and plays well. On Monday, we’ll be playing our first official game on the tiles. I’m really looking forward to seeing how people react to them.

This is all part of a side venture I’m working on with a partner called the Level Up Guild. LUG is a company that specializes in exactly what the name says – we aim to help people “level up” their gaming experiences. Stay tuned for more information about what that means in more specific terms…

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Gaming, Geek Life

Dudes? Feminism is for you, too

First, a caveat. My language below may not be elegant or use the proper scholarly terminology because I’m not formally educated in these subjects, but I have some things to say and I hope I say them well enough to convey my message, which is a simple one. My message here is more specifically for my male peers: gamers, nerds, and geeks.

Over the past few years, I’ve witnessed a lot of guys my generation or younger who believe that feminism is something it isn’t, or have taken some extreme form of it to stand for the whole thing (much like people often confuse radical religion factions to stand for a broader religion). These men (not necessarily full-blown Men’s Rights Activists which I won’t even get into here) believe that feminism has nothing to offer them. Ignoring the fact that you’re kind of a jerk if you can’t support something that doesn’t directly support you, I find this really sad. Most of us don’t conform to the traditional notions of masculinity much at all!

Feminism, I’ve come to learn over the years (perhaps embarrassingly late), has its sights set not just the societal structures responsible for women’s so-called “gender norms” but also the ones responsible for toxic masculinity. When it comes to my male peers, not one of us has escaped harm by toxic masculinity.

Ask any of us to describe what a man should be, and I will bet we’d most often describe gruff, taciturn men who never cry and spend their days drinking beer and fixing cars. Real men don’t have much in the way of feelings you can hurt. They fix things. They certainly don’t play games because they’re too busy doing home repairs or replacing engines in cars. I still have this mental picture.

Me, I don’t conform to that notion in the slightest. I’m a geeky, sensitive nerd who would rather play board games than rebuild a car engine. I barely trust myself with a hammer as I’m more likely to break something with it than I am to fix it. And when I wrote “sensitive” earlier, I felt a strong urge to write “overly” in front of it. That is toxic masculinity in a nutshell.

And do you know why I don’t feel any less than a man? Because feminism has taught me that being a “man” doesn’t mean conforming to any of these things. In general, I don’t feel any need to police what makes a person a man or what doesn’t. Especially not myself. You feel manly? Great. Gender norms are bullshit and I believe you should be who you want and do what you want (provided you’re not hurting anyone). It’s a pretty basic rule that I think most people agree with generally. I don’t know why this particular issue trips people up.

I spend a lot of time thinking about what it means to be a man for myself lately because it’s entangled with my notions of what it means to be a father. I find myself emulating my own Dad more often than I like. I struggle with how I react, in particular, to my son crying. My bone-deep instinct is to encourage him to stop crying at any cost, to tell him he’s not hurt, etc. But of course he is! When I catch myself doing that, I feel a lot more shame than I ever did for not being able to change the oil in my car or whatever.

I feel like none of my peers really like gender norms much. If you don’t like them, then I believe you need to acknowledge the role that feminism has in attacking all gender norms. You’re more free to be the person you want to be because of the hard work of feminists.  Feminists aren’t working to just make the lives of women better; they’re working to make all lives better, even yours.

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Geeks Dudes, You Need to Learn to Withold Your Opinions Sometimes

I have a 12 year old nephew who I’ve somehow, accidentally on purpose gotten addicted to Magic: The Gathering.  I tell my sister that I did her a favor. I crack out the old chestnut, “It’s a good thing, sis!  If he’s into Magic, he’ll never have money for drugs!”  For me, the only downside is, at any and every family gathering, he wants me to play, and I was never actually very good at Magic.  This is all background information for a little incident at our FLGS (friendly local game store, for short).

The nephew mows our lawn, and sometimes afterward, he asks me to take him to an FLGS to get cards.  Today, the mower was dead (battery issues) so on the way to taking him home, we dropped into the store.  He has never really bought singles before this, and was unclear how it worked.  Magic singles in this particular store are put in large card binders that you must flip through.  The particularly juicy cards are stored in the glass counter case.

As he was flipping through the binders, a couple of guys in their mid-20s came in and began to look around.  One of them decided to look at Magic singles also.  This guy decided to strike up a conversation with my nephew.

“What kind of deck are you building?”

“A blue/red aggro thing.”

“Like, with spells, or creatures?”

“With creatures you get out fast and pump up to make more powerful.”

“Blue/red? There aren’t a lot of good cards for that.  That won’t work.”

And with that,  gamer dude moved on to looking at board games, not realizing that he’d just shit all over the deck ideas of a twelve year old.  The nephew was a little disheartened, but he tried not to show it.  Eventually he gave up, bought a couple of cards, and we left.

On the drive back to his home, I told the nephew how Magic: The Gathering was in the early days when I started playing.  Not very many people had the internet back int he early 90s.  There were no deck lists, and there were really only a small handful of sets to draw from.  The weird codified rules of Magic hadn’t come to be yet, and you didn’t see the same decks consisting of the same powerful cards over and over again.  We often played with 200-300 card decks–sometimes every card we owned.  We were free to experiment and try different things.

I said: “I want you to know that when people try to give you advice like that, you don’t have to listen to them.  They may be older than you, but they’ve forgotten how to just have fun when they play this game.  All they care about is winning at Friday Night Magic. Remember that the most important thing about Magic is to have fun.”

I encouraged him to keep making his own decks, and to keep experimenting.  “If everyone played Magic like those guys, nobody would ever invent a new deck again.  There are a lot of different card combinations out there to be discovered.”

I’m sure that guy thought he was being helpful, but it’s people like him, and play styles like that, that drove me out of games like Magic: The Gathering.  If the collective idea of fun is limited only to winning, and not diving deep into the game’s many possibilities, then a game loses a lot of its luster for me.  The same thing as happened with the X-Wing miniatures game for me.   It’s ruled now by specific lists and specific play styles codified by “top level” players somewhere else.  Where’s the inventiveness and creativity?

You’re welcome to your play styles and your obsession with winning over all else, but hey, maybe don’t put that on a kid?  A kid who might crack the code and make the next championship deck if he keeps his mind open.  You never know.  He certainly won’t do that if he listens to people who tell him to keep “coloring within the lines.” (Is that a Magic pun? Oh well.)

In general, geek dudes, myself included, tend to be full of all kinds of opinions about how games and our hobbies are meant to be enjoyed.  It’s one of the many things we debate amongst ourselves as part of the hobbies.  However, these attitudes and behaviors do not play well with newcomers.  We do a lot of harm to our hobbies when we act like we own the goddamned things, when we project our opinions unsolicited onto others.  My nephew did not ask for advice on his deck ideas.  That girl browsing the graphic novels did not ask for your advice on which book she would like the most.  And so on, and so on–the internet is full of anecdotes like this one of much greater seriousness.

I’ve seen so much policing like this take place in hobby stores.  I’m certain I’ve even been responsible for incidents.  I’m sure my intention was to be helpful, but you know what they say about intentions.  You can bet after seeing the impact things had today on a kid’s enthusiasm, I will be much, much less likely to do so in the future.

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