Why I Still Play Role Playing Games at Age 32

Geeks have come a long way since I was a child, but many adults still think a 30-​​something guy with a  “pro­fes­sional” “career” should have more adult hob­bies than pre­tend­ing to be a wiz­ard or an elf.  Like, I don’t know, get­ting wasted and cheer­ing for my local ath­letic mil­lion­aires, or shoot­ing small ani­mals with very large guns.  You know, whole­some, nor­mal hobbies!

Role play­ing games were my main social out­let when I was that nerdy kid being bul­lied. Going and play­ing Dungeons & Dragons with the junior high school kids was one of the few places where I could be treated as a nor­mal per­son, iron­i­cally.  I’m not going to draw any par­al­lels between how, in real life, I was a scrawny weak­ling who was beat up a lot, but in D&D, I could play Throg, half-​​orc bar­bar­ian, mas­ter of all he sur­veyed.  That really wasn’t what it was about for me.  For me, it was a way of hang­ing out with cool, older kids who didn’t make fun of me.  And it’s con­tin­ued to be a great intel­lec­tual, non­drink­ing social activ­ity ever since.

People tend to empha­size the R and dem­pha­size the G in RPG when they want to make fun of it.  But these days, it’s as much about mov­ing fig­ures around on a board and rolling dice as it is adopt­ing a per­sona.  I enjoy play­ing them more than I enjoy play­ing com­puter or video games because it involves get­ting together and hang­ing out with actual, real life people. 

I don’t do a lot of heavy role play­ing any­way, because I have almost always played as the Game Master—that means I play as the game’s direc­tor, rather than as one of the actors. I take on the per­sonas of bit char­ac­ters and vil­lains, but mostly I act as a referee.

As a writer, run­ning a D&D game is a lit­tle like writ­ing for a live stu­dio audi­ence.  You get to shape a story with the help of some oth­ers in real time. Running and prep­ping games can hone your instincts for effec­tive story tech­nique.  Also, it gives you some­thing you rarely have at the key­board, which is some­one to observe as they inter­act with the story.  Judging the player’s involve­ment and excite­ment can be very use­ful when you’re try­ing to craft a com­pelling sto­ry­line.  It’s not the same thing as writ­ing straight up fic­tion by any means (for one, your pro­tag­o­nists act with a lit­eral mind of their own), but it stretches the brain in some use­ful ways.

The only rea­son I’ve con­sid­ered giv­ing it up, and do give it up for peri­ods of time, is that cre­at­ing the world for the play­ers taps into the same cre­ative energy that I use to write my fic­tion.  And when I eval­u­ate the use of such lim­ited energy, some­times I think spend­ing it for the enter­tain­ment of just 4 peo­ple, as opposed to hun­dreds or thou­sands, seems like a bit of a waste.

But then, it’s not, because play­ing makes me new real friends, whose lives I learn about and inspire me with more story mate­ri­als.  It all feeds back even­tu­ally.  More often than not, the games give back more than they take.  I some­times come home from a good ses­sion, hit the key­board, and write, amped up by the excite­ment.  If it did that every time, you can bet I’d never give it up. 

One of the things I’m learn­ing as I rely on my cre­ative energy to make my liv­ing is how to go with the nat­ural ebb and flow of that energy.  Forcing it is some­thing I really try and avoid.

How about you?  Still gam­ing? Thinking about tak­ing it up? Or have you given it up, and why?

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    7 Responses

    1. Geneva Houx says:

      My hus­band still games from time to time. He started play­ing in junior high also and met a great group of guys who formed a close-​​knit cir­cle of pro­tec­tion for one another. They’re still close, and some­times, when we’re back in KS for a visit, they’ll get a game together. Fun!

      • Jeremiah Tolbert says:

        My junior high to high school gam­ing group included Hans Harmon, Jason Pavlicek, and Jared Stone. These are my old­est friends, and I still keep in touch with all of them (with vary­ing degrees of suc­cess). We don’t ever get together and game though for what­ever reason.

        • lwood says:

          Hey, I was in there some­where, too.

          The con­cept that D&D is for kids started in the 80’s when TSR pushed really, really hard to make the game accessible/​desirable for kids. They did man­age to stig­ma­tize the game, but they also made it much, much big­ger than it was. Tabletop RPGs are far, far more pop­u­lar than hob­bies like his­tor­i­cal wargam­ing or SCA, which was what they were lumped in with in the 70’s.

          • Jeremiah Tolbert says:

            Oh absolutely, later in high school, you were. Sorry! I was just think­ing of the 3 I started with in Lawrence.

            Good points on the his­tory of it.

        • Jared says:

          I don’t really table­top RPG much any­more, though that’s as much from lack of oppor­tu­nity as any­thing else. I have played around with some of the more advanced board games (Twilight Imperium, Game of Thrones, etc) from time to time. They’re fun, albeit in a dif­fer­ent way. I’d totally run some­thing with ya next time we aren’t in dif­fer­ent states.

          At very least, we should get the group together for a Shadowrun ses­sion in 2050.

          –The Still Unnamed Titan

    2. Derksen says:

      Honestly? I had to give it all up when I left col­lege because I could never find that cal­i­bre of play­ers ever again. I had an on-​​again, off-​​again crew briefly dur­ing the Lexicon years, but no one had the time or ded­i­ca­tion to hold together a reg­u­lar game (the real­ity of con­flict­ing adult sched­ules lim­ited us to the occa­sional day-​​long bac­cha­nal of “Axis & Allies” and foot­ball), and then my head was not in the right place to run one of my own. In recent his­tory, I have no friends locally, let alone ones I’d trust the telling of a shared tale to.

      Not whin­ing about it — just a state­ment of fact. Solitude has lim­ited my options, and as Germ points out — half of the rea­son I gamed was for the social aspects of the game. It was always about more than just telling the story on stage, or resolv­ing a mys­tery or tac­ti­cal prob­lem. Just as a bunch of guys get­ting together to watch a sport­ing event at the local bar is never really just about the game on tele­vi­sion, so were our games about the peo­ple we told the story with. Be it their obses­sion with cer­tain break­fast foods, the ongo­ing drama of their rela­tion­ships out­side of our lit­tle cir­cle, or where their head had been before they walked in our door — it was about draw­ing the nets of our social group tighter through shared experience.

      And I miss shar­ing expe­ri­ence with peo­ple in gen­eral, and those peo­ple in particular.

    3. Roy Huggins says:

      I’m for­tu­nate enough to be in a place where we actu­ally have too many gamers. I’ve been try­ing to get in on game night at Zach’s since I got back to the States… :)

      I tend to stick to board games, though. I’m still totally into RPGs but it’s much harder to get into when your life is crazy enough that you want to avoid mak­ing weekly commitments.

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