Archive for September, 2009

Delaying a Project and a Good Review

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My “pays the rent” free­lance project load is such that I’m going to have to hold off on my “pipe dreams of the video game indus­try” project right now.  I’m going to shoot to start it up in November now (although I’ll be squeez­ing read­ing in any­where I can). It’s embar­rass­ing to have made that post on Monday and by Wednesday have to change my sched­ule and plans, but as always, my first pri­or­ity is pay­ing the rent.  I always seem to think there’s more time in the day than there really is.  I should prob­a­bly be work­ing more on my time man­age­ment skills (which really aren’t bad) before I should be work­ing on my game writ­ing skills.  Anyway, more to the point, I’m not see­ing a lot of work com­ing down the pipe right now, so I need to hus­tle some up.  If you’ve been think­ing about hir­ing me to build a web­site, now’s a good time.

In writing-​​related news, my story in Interzone issue 224 (on news­stands and in book­stores now!), “Godfalls’s Chemsong,” received a very nice review from John DeNardo over at SF Signal.  I’ll take 4 out of 5 stars any day.  The story is an exper­i­ment of mine to cre­ate  biz­zare alien biol­ogy and soci­ety using mostly real Earth biol­ogy traits that exist in real crea­tures.  I only impro­vised a lit­tle bit, and I’m pleased with the results.  I really should write more sto­ries like that, but they’re a bear to come up with.  But I guess if it were easy, every­body would be doing it.

A New Blog Project: Project Game Writer

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After attend­ing the Game Developer’s Conference Writer Summit in Austin a cou­ple of weeks ago, I have been increas­ingly deter­mined to make a slow career shift from web-​​related work to the video game indus­try and writ­ing.  I’m not going to stop build­ing web­sites yet.  But I want to start writ­ing in the field.

I’ve been think­ing about the pluses and minuses for myself, and I’ve made some lists to exam­ine my interest.4

First, why do I think I could break into the video game indus­try as a writer and be good at it?

  • I have a proven track record as a writer with my short story mate­ri­als, as well as the Dr. Roundbottom project.
  • As a web designer, I’m used to work­ing cre­atively in a col­lab­o­ra­tive envi­ron­ment.   The tran­si­tion to being part of a team in writ­ing will be an easy one for me.  I will be your word monkey.
  • I have expe­ri­ence writ­ing for voice act­ing and direct­ing voice actors both through Escape Pod and Dr. Roundbottom.
  • I am tech­ni­cally skilled and can write code, so when it comes to hook­ing dia­logue up to a game with in-​​house edit­ing tools, I can pick that up quite quickly and eas­ily.  I built sev­eral mod­ules for my own enter­tain­ment with the Neverwinter Nights tool set, so I’ve already had some expe­ri­ence here.
  • My writ­ing often has a strong sense of voice, which is impor­tant for many types of game writing.
  • I love video games, and games of all sorts.

And why do I even want to break into the video games indus­try as a writer?

  • I enjoy work­ing col­lab­o­ra­tively with oth­ers on larger projects.
  • The pay per word is gen­er­ally much bet­ter than straight fic­tion writing.
  • The audi­ence is there.  Top games sell mil­lions of copies.  I’m not going to be able to play in front of an audi­ence that size with short fiction.
  • I love writing.
  • I love video games, and games of all sorts.

But there are some poten­tial down­sides to the video game indus­try for me:

  • Long crunch hours could sap my will to live if I’m not pre­pared for them.
  • The pay may be more than fic­tion writ­ing, but it seems often less than web design (at least at this stage).
  • Am I really pre­pared to write My Gorgeous Pony: The Magical Adventures II?
  • Not entirely sure I have the full range of writ­ing tal­ents to make it.  I need to learn how well I can switch gen­res to gen­res that I don’t nor­mally write for.

With all that in mind, I’ve pur­chased a cou­ple of books on the indus­try, and they include chap­ter exer­cises.  As part of my process of explo­ration, I’m going to post the exer­cises and my attempts at them.  I plan to do 2 chap­ters of the Professional Techniques for Video Game Writing book a week, but I may shrink some of the projects in size or skip the larger ones that would take a con­sid­er­able amount of time. You’re all wel­come to play along at home with your own copies, and com­ment on what I do.     Or you can just ignore it entirely–that’s cool too.

At the very least, I hope you’ll keep me work­ing on it and poke me if I don’t keep on the project.  Wish me luck.  I’m going to need some of it in addi­tion to tal­ents I’ve yet to develop.  But it’s an excit­ing prospect, and one I look for­ward to exploring.

My Fiction and Talk Show Podcast Appearances This Week

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Did you know that I some­times appear on pod­casts?  Check me out, I’m on the internets!

This week’s Sofanauts fea­tures Tony C. Smith (the Sherlock to my Moriarty),  Matthew Sanborn Smith (the hairy mango to my kumquat), and myself (the toad to my wet sprocket).   We wish Joe Haldeman well, dis­cuss the ridicu­lous­ness that was the Highlander fran­chise, learn that Tony doesn’t know who Ralph Nader is, and I tem­porar­ily put Ray Bradbury in the same cat­e­gory as Shakespeare.

Then we have some of my fic­tion over at the fan­tas­ti­cally weird Drabblecast.  Norm has pro­duced one of my ear­li­est sto­ries,  “Storm Comes A’Callin,” and turned out a piece with music and singing that only he could do in the genre pod­cast­ing world. If you like the blues or thun­der­storms, this is the pod­cast for you.  Or if you just like absolutely amaz­ing pod­cast pro­duc­tion.  Seriously, you have got to lis­ten to this.

In other news, the job in Vermont didn’t work out, so I con­tinue my quest to be the most badass genre-​​related web designer I can. By night, writ­ing up a storm of short sto­ries, and feel­ing like I’m really start­ing to get it.  I’m also tak­ing seri­ous steps towards get­ting involved in writ­ing for video games, after sev­eral years of think­ing about it and never both­er­ing to learn a thing about how the field works.

Finally, fall is hit­ting, which means the elk rut is upon us.  I’m think­ing a 4 AM drive to Estes Park on Monday is called for, cam­era gear at the ready.  I haven’t put my new cam­era bag to a field test yet.  Bull elk beat­ing the crap out of one another should do nicely.  If all goes well, expect to see some fan­tas­tic pho­tos next week.

A Return Home, and A New Starship Sofa

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The guests this week are  Jeff VanderMeer, Amy H. Sturgis, and of course the sofa is piloted by Captain Tony C. Smith.  Oh, and this guy writ­ing this post.  This week, we talk about the con­fer­ence in Austin, cover art, and I lose my shit entirely about the new “Hitchhiker’s Guide” book (those are scare quotes).  If you enjoy me rant­ing like a rabid dog, this is an episode for you.

I hope to write up a post about the amaz­ing time I had at the Austin Game Writers Summit when I have had a bet­ter chance to digest the expe­ri­ence.  I’m dip­ping down into that post-​​con  low today.  It’s hard to go from being super-​​social and hang­ing out with amaz­ing peo­ple to being back at your com­puter alone with nobody but your cats for com­pany (Sarah’s putting on a show, which I get to go see tomorrow).

I’ll be turn­ing around and fly­ing out to Vermont on Monday to meet the fine folks at Chelsea Green, a pub­lish­ing com­pany that spe­cial­izes in books on sus­tain­abil­ity and green liv­ing.  It’ll be a whirl­wind trip of meet­ings and dri­ving in a place where I have never been.   I’m less anx­ious about the job inter­view than I am about the dri­ving in Boston.

So what did I miss this week?  Anything cool hap­pen with you folks?

Travel Plans

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I am headed tomor­row morn­ing bright and early for the Austin Game Developers Conference for the writ­ing track.   My time is pretty well com­mit­ted while I am there (look­ing for­ward to see­ing Jeff Spock and Marc Laidlaw, along with some friends from col­lege), but I have some time on Thursday if any­one wants to get together.

To my clients, I will be only spo­rad­i­cally avail­able until Friday, so if it isn’t an emer­gency, you may want to wait until then to talk to me.

Next Monday, Sarah and I are fly­ing to Boston and then dri­ving to Vermont. I have a job inter­view in White River Junction. We’ll be back from that trip late Wednesday night.

As you can prob­a­bly guess, post­ing around here will be light until then.

Two New SF/​F Client Projects Live

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Two projects have gone live to the pub­lic this week.  Let’s break them down shall we?

Rocket Kapre

Rocket Kapre is a web­site ded­i­cated to  fan­tas­tic Filipino fic­tion.  I was approached by the client Paolo Chikiamco a cou­ple of months ago with a tight time­line.  We started with a pre-​​built theme and worked our way from there, cus­tomiz­ing as nec­es­sary (and cus­tomize we did).  I mod­i­fied the slider and many other lay­out aspects sig­nif­i­cantly.  I also rolled out quite a bit of cus­tom tem­plate work using the Flutter CMS tool.  Any place where I wanted to add new con­tent areas to be filled out, cus­tom images, etc, I used Flutter to do that.  We have cus­tom write pan­els for the Books and the Authors entries for exam­ple.  I learned a lot about build­ing a theme set­ting page by work­ing with this theme as well.  Also, I really became a fan of the AZIndex plu­gin based on the work on this site, and have used it twice since on other sites.   I owe those guys a donation.

Fantasy Magazine

Recently, I was brought on board as the reg­u­lar web guy to imple­ment a bunch of changes over at Fantasy.   I look for­ward to work­ing with edi­tor Cat Rambo on improv­ing things through­out the year.  Our imme­di­ate goal was to redesign the exist­ing theme in a way that unclut­tered the home page con­sid­er­ably and added room for some adver­tis­ing.  I devel­oped the fea­tured con­tent slider and I built on the tabbed inter­face from the last site design by adding some accor­dion work as well.  Anywhere I could open up con­tent to the edi­tors, I did so using cus­tom page calls and the like.  For instance, the mast­head infor­ma­tion on the About tab is a page that can be edited and mod­i­fied on the back end now.   In gen­eral, I did a lot of code base clean­ing up for my own under­stand­ing.  There are a cou­ple of cus­tom plu­g­ins at work on the site thanks to Matt Kressel that proved very use­ful.    Coming up will be a much more com­plex user sys­tem allow­ing user pro­files with all kinds of fun cus­tom fields. I just need to get the box upgraded to PHP 5 for that work.  Some cool fea­tures com­ing down the pipe there.

So those are just a cou­ple of the projects I’ve been putting the fin­ish­ing touches on lately.  I’ve mostly fin­ished up at least one other site that won’t launch for quite a while.  And I’ve got a cou­ple new ones to get to work on, and some sub­con­tract­ing work lin­ing up as well.

Clockpunk Studios is doing pretty good these days!  Turns out that mas­ter­ing the WordPress tem­plate sys­tem has been a good career move.

Case Study: The Five Worlds Website

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…the Academy was founded to detail the story of how Fremont’s Children directed the out­come of the Making War. This is the incred­i­ble and unlikely story of how a brother and a sis­ter, and other young heroes, cre­ated the bal­anced forces that drive us today. Although this is a tale of our past, it is still a story in the mak­ing. We uncover new bits of infor­ma­tion reg­u­larly. We invite you to drop in from time to time to see it.

Brenda Cooper, co-​​author of Harlequin’s Moon with Larry Niven, con­tacted me a cou­ple of months back, inter­ested in how I might help pub­li­cize the release of the third book in her series, The Wings of Creation. I jumped at the chance to get involved.

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The first thing I did was tackle the books. In this series, Brenda has built a strong cast of young char­ac­ters and an inter­est­ing set­ting that is both rec­og­niz­able and alien at the same time. They’re good “all ages” sci­ence fic­tion, and I really enjoyed them.

From read­ing the books, I sug­gested devel­op­ing a web­site for the series as if the site was the dig­i­tal pres­ence of an actual insti­tu­tion in the world. The web­site would pro­vide sam­ples of the books for read­ing, and an ency­clo­pe­dia of information–a kind of reader’s guide, if you will.

The Academy of New World Historians is the orga­ni­za­tion respon­si­ble for assem­bling the his­tor­i­cal texts that make up Brenda’s series. Each book opens with excerpts of inter­views con­ducted by these his­to­ri­ans. The goal of the web­site is to share their pub­li­ca­tions with the rest of the Five Worlds.

The site is built on a WordPress frame­work, using a cus­tom theme. It’s fairly straight­for­ward in design and con­struc­tion to reflect a cul­ture that val­ues sim­plic­ity and usabil­ity in inter­faces. The design uses some jQuery effects here and there for some pizazz–I was really inter­ested in try­ing out the “expanded nav­i­ga­tion” method that I’ve imple­mented on the home page. You can hover over the sec­tion titles and see addi­tional infor­ma­tion for the sec­tion, such as links to spe­cific topics.

Overall, Brenda has been a joy to work with. I hope you will all check out the site and her books. They’re good stuff, and I would rec­om­mend them even if Brenda were not a client.

Recommended Viewing: The Sleep Dealer

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I have often thought that the future of sci­ence fic­tion isn’t in tales of first world nations like the United States. The future sto­ries we should be explor­ing and con­tem­plat­ing more are the ones involv­ing (and told by res­i­dents of) life on the fringes, in the fave­las and the bor­der towns, in the devel­op­ing world, where raw human­ity bumps up against the shiny and anti­sep­tic American cap­i­tal­ist way.

Most do not live the lives of rel­a­tive lux­ury we do, but one of the promises of glob­al­ism has been said to be an ele­va­tion of those who are in poverty. Will those liv­ing in Brazil, Mexico, Kenya, or China one day know lives with bet­ter amenities,health care, and basic nutri­tion? Or will the same web of post-​​colonialism, transna­tional bank­ing deal­ing from decks stacked against the poor, and cor­rupt gov­ern­ment regimes keep third world coun­tries rooted in poverty?

The Sleep Dealer is an exam­i­na­tion of American glob­al­iza­tion as it impacts our lives today, where resent­ment to ille­gal immi­gra­tion in America is as high as it ever has been, but where there are still jobs to be had for those who brave the cross­ing (at least, prior to our eco­nomic woes). The world of the Sleep Dealer is not so dif­fer­ent from our own, except in a few very impor­tant ways.

The United States of the sleep dealer is mostly seen indi­rectly, through the lenses of telep­res­ence drones, or in the cramped con­fines of vir­tual oper­a­tor sta­tions where sol­diers pilot drones to pro­tect cor­po­ra­tized water in places like Mexico. America appears to be sealed off com­pletely to immi­gra­tion, at least from Mexico. A wall has been built, and it’s guarded by remote-​​controlled cam­eras with heavy machine guns. A future that seemed much less implau­si­ble 2 years ago when the anti-​​immigration sen­ti­ment seemed to reach its peak.

The U.S. of this future still requires cheap labor, even if it can­not abide the phys­i­cal pres­ence of immi­grants, legal or oth­er­wise. In this near future, vir­tual real­ity tech­nol­ogy, por­trayed in a way that would fit in with any cyber­punk novel (a series of plugs along the arms and shoul­ders that allow a kind of neural inter­face), allows the poor to work within the States. It’s best not to think too hard about the por­trayal of the equip­ment here, which seems more tai­lored toward a par­tic­u­lar visual aes­thetic than mak­ing log­i­cal sense. What was with the gas masks pip­ing in oxy­gen? Nevertheless–

The back­drop of the world in the Sleep Dealer feels lived in, well worn, and not implau­si­ble. Our pro­tag­o­nist is an intel­li­gent young man with an inter­est in escap­ing his tiny, water-​​impoverished farm­stead. He tin­kers with hack­ing telecom­mu­ni­ca­tions satel­lites as a means of escape, but soon he over­hears some­thing that he should not, and the events of the story are set into motion.

In the after­math of a tragedy, Memo (a very Gibsonian name, I thought) trav­els to Tijuana to receive the implants that will allow him to work in the vir­tual labor fac­to­ries. He meets a woman, a writer who sells her mem­o­ries uploaded to the net­work, who takes an inter­est in his painful past and whose sto­ries about Memo are funded by a mys­te­ri­ous buyer.

I’ll say no more about the plot, except to say that while this is a sci­ence fic­tion film, it is also an inde­pen­dent film in that sense that it is not the tightly shot, leave-​​nothing-​​unanswered big stu­dio style of sto­ry­telling. The cin­e­matog­ra­phy is often dream­like, and the story’s gen­tle nar­ra­tion rein­force this. The story in some ways feels like a character’s lucid dream.

It’s a con­tem­pla­tive film in its pac­ing as well. Those expect­ing a tightly plot­ted thriller or action film should look else­where. This is a film that is more inter­ested in let­ting the audi­ence come to its own con­clu­sions than lec­tur­ing morally (or otherwise).

This was some­thing dif­fer­ent than what we are used to see­ing. While some of its ideas may not seem so fresh to long-​​time read­ers of sci­ence fic­tion, I don’t think this is some­thing we’ve ever seen por­trayed this way on the sil­ver screen. It’s worth pick­ing up on DVD or rent­ing at the very least.