Jeremiah Tolbert

Writer | Photographer | Web Designer

Why Hasn’t Story Itself Changed with the Web?

The struc­ture and nature of short sto­ries haven’t really changed in the dig­i­tal age, as far as I can tell.  They’re still told the same way mostly, same per­spec­tives, in roughly the same amount of time ( around 3–7000 words).  E-zines are for the most part  straight for­ward adap­ta­tions of the print mag­a­zine for­mat, to vary­ing degrees.  PDF mag­a­zines are iden­ti­cal to print mag­a­zines, except they’re read on a screen instead of on paper, or even printed off by some. E-zines like Strange Horizons make use of basic hyper­text fea­tures, but the sto­ries them­selves do not take advan­tage of of any of those fea­tures except in rare occasions.

Flash fic­tion, or sto­ries under 500 words, has seen a boom online, with elec­tronic mag­a­zines such as Brain Harvest spe­cial­iz­ing in them exclu­sively.   Personally, I don’t find such short sto­ries very sat­is­fy­ing very often, despite my involve­ment with the Daily Cabal, (which you should check out if you do like flash fic­tion).  I don’t think I’ve ever writ­ten a really suc­cess­ful flash fic­tion story.   I would argue that flash fic­tion is even less pop­u­lar than reg­u­lar short fic­tion, which is pretty unpop­u­lar in the first place.

You might think that the inter­net would lend itself to shorter sto­ries, on the assump­tion that the inter­net has short­ened our atten­tion spans.  I don’t really believe that. I think we have mostly the same atten­tion spans we did before the web began to dom­i­nate our enter­tain­ment time, but we’re a lot bet­ter about eval­u­at­ing con­tent quickly to deter­mine if it’s worth our atten­tion.  Scanning is the new read­ing of the 21st Century.

Early on in the web days, there was a lot more exper­i­men­ta­tion with the idea of hyper­text fic­tion, which in my expe­ri­ence is basi­cally a glo­ri­fied “Choose Your Own Adventure” (CYOA) made with links rather than “turn to page X” instruc­tions.   I’d argue that for “choose your own adven­ture” sto­ries, the web is a bet­ter for­mat than print, but– choose your own adven­ture sto­ries were just a rel­a­tively crude form of inter­ac­tive sto­ry­telling, and video games are a more evolved form of the same thing.  CYOA  books are not printed in nearly the same quan­ti­ties as they were when I was a kid in the 80s.  I don’t think it’s a coin­ci­dence that the rise of video games has cor­re­sponded with the fall of CYOA books. Wikipedia’s arti­cle on CYOA ref­er­ences a com­pany called Chooseco that pur­chased the rights to the orig­i­nal CYOA books, but when I tried to visit the site for said com­pany, all I found was a GoDaddy redi­rect. I think it’s fairly safe to say that the Choose Your Own Adventure for­mat is effec­tively played out.

Stories told in an e-mail-like for­mat are really no dif­fer­ent from the epis­to­lary for­mat, which has been around since the let­ter itself.   Wikipedia puts the first epis­to­lary novel appear­ing in 1485 or so.   Over 500 years old.  So the e-mail for­mat noth­ing much new, just a slightly dif­fer­ent take.  The lan­guage might be a bit dif­fer­ent, but that same back-and-forth exists, gen­er­ally writ­ten in alter­nat­ing or single-thread first per­son present or past-tense.

Some have exper­i­mented with Twitter and its 140 char­ac­ter limit.  “Twitter zines” like Thaumatrope pub­lish these sto­ries reg­u­larly.  I wrote a seri­al­ized story in the twit­ter for­mat, using the nature of Twitter itself as an aspect of the story, called #future­jer, to what I think was prob­a­bly vary­ing degrees of suc­cess.  Ultimately was the form of story changed by this?  Not very much, I sus­pect.  It’s just an extremely seri­al­ized tale, probably.

I sus­pect that the ideal for­mat for telling sto­ries online may be the online comic strip.  It is:

  • eas­ily scannable, gen­er­ally read very quickly
  • seri­al­ized in bite-sized chunks
  • visual-rich mul­ti­me­dia, using images to con­vey ideas faster than words alone can.

Except in maybe a few rare instances, how­ever, it doesn’t take advan­tage of the hyper­tex­tual nature of the web to tell sto­ries, how­ever, so per­haps there has really yet to be a story told that truly uti­lizes all the strengths of a web format.

I played around with writ­ing comedic comic strips in col­lege, and while my strips gen­er­ally weren’t great, I learned a lot about rhythm and comedic tim­ing, espe­cially in the 3 panel for­mat.  (I also learned that rarely do two peo­ple have the same sense of humor. )  But the comic for­mat as it’s used today mostly gives words over to pic­tures entirely.  Dialogue, maybe some very basic expo­si­tion text, but oth­er­wise, the story rests in the artwork.

What about alter­nate real­ity games (ARGs)?  Are they a new form of sto­ry­telling?  Or are they sim­ply more inter­ac­tive fic­tion or gam­ing, rather than sto­ries?  As much as I have read about them, I have yet to be fully engrossed in one as it played out, so I can’t really describe the expe­ri­ence.  Have any of you?  Where do you think they fit into things?

In a sense, my Dr. Roundbottom project (cur­rently shame­fully fal­low)  is a bit of an ARG, lean­ing more towards an illus­trated sto­ry­telling style.  Where it dif­fers in an inter­est­ing way is that it’s open to audi­ence involve­ment.  I encour­age the read­ers to adopt char­ac­ters and per­sonas, to com­mu­ni­cate with the char­ac­ters of the story via the web­site, and the story changes and adapts to their sug­ges­tions, incor­po­rat­ing them into the more tra­di­tional nar­ra­tive aspects.

I don’t know what the ideal for­mat in which to tell a story online is, and this post hasn’t got­ten me any closer, but Iam nearly cer­tain that it’s not the same for­mat as the print short story.  We read the web dif­fer­ently than we read mag­a­zines or text on paper.  Whether that’s a good thing or a bad thing, I leave as an exer­cise for the reader.  But there are def­i­nite dif­fer­ences, and I think we should be con­sid­er­ing, as writ­ers, how to bet­ter uti­lize the for­mat to share our tales.

Then again, maybe sto­ries have been honed into the for­mat that they are in because it’s the most “fit” for­mat.  Natural selec­tion has dis­carded every­thing else and left us with the ideal spec­i­men?  What do you think?  Have I left out any attempts to use the web to tell sto­ries dif­fer­ently?  I’d love to hear about them.

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5 Responses »

  1. The cre­ator of one of the web comics I read, Questionable Content, has started a Twitter account for each of his char­ac­ters. They only tweet amongst each other, and never directly about any­thing going on in the comic itself, so you can read the comic with­out fol­low­ing the Twitter stuff and vice versa. It sort of makes the char­ac­ters feel like they have an ongo­ing life between comic updates.

  2. Huh, that’s an inter­est­ing one I haven’t seen. Interesting. I have to won­der about using an inter­ac­tive ser­vice like Twitter and not inter­act­ing though. Seems like a missed opportunity.

  3. While I agree that scan­ning is prob­a­bly going to be the rul­ing par­a­digm in the near future, I am hold­ing out that there are those who will enjoy get­ting lost in what the web can do for them.

    On the sub­ject of CYOA, I offer you this: http://psychobabel.net/threat.php

  4. I am work­ing on a story that can rely on hyper­links to tell the story in a num­ber of ways, or (hope­fully) the piece will still be good if read straight through. If I do it right, it won’t be full of “click to choose what you read next” links at the end of every para­graph, either.

    The story has a set­ting, char­ac­ters, but what I think I’m really miss­ing is an over­all sin­gle cohe­sive plot, but I don’t think that’s nec­es­sary for this style of story.

    I think hyper­text fic­tion will grow from movies like Twenty Bucks. At least, that’s how I’m approach­ing it.

    The stuff sounds cool, but I have not been able to fol­low con­ver­sa­tions on Twitter. I don’t know why.

  5. Check out Scott McCloud (scottmccloud.com), one of the smartest peo­ple on the planet, and his ideas about comics on an “infi­nite page” (the inter­net). He wrote an entire book called Reinventing Comics to dis­cuss his ideas for how the inter­net can change comics. He is also the most elo­quent advo­cate for rec­og­niz­ing the lit­er­ary merit of comics.

    For what it is worth, in regard to hyper­text… I some­times dis­like a par­tic­u­lar char­ac­ter in a book. In the event that part of the novel or story follws that char­ac­ter instead of the ones I do like, I slog through but find myself wish­ing I could avoid those chap­ters. An almost Rashamon style of web story that allows me to choose the pre­spec­tive or style of writ­ing for each chap­ter, while ensur­ing the con­veyance of nec­es­sary plot info, would be nice. Instead of choose your own adven­ture, how about choose your own point of view, or choose your author. What if many authors wrote the same plot line? I think par­al­lel ele­ments that pro­vide options, rather than changes to the lin­ear dynamic of a story might be interesting.

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