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	<title>Comments on: Five (and One Silly) Ideas For Avoiding the Paradox of Choice in Writing</title>
	<atom:link href="http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/</link>
	<description>Writing &#124; Photography &#124; Web Design</description>
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		<title>By: mmSeason</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155437</link>
		<dc:creator>mmSeason</dc:creator>
		<pubDate>Tue, 12 May 2009 18:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155437</guid>
		<description>Well, i&#039;ve thought about this and i don&#039;t think i explained it very well, probably cos i was too long-winded. I&#039;m not exactly writing freeform though i do like your idea of the mindmap). I&#039;m not trying to choose between good ideas, but trying to weave strands together and not sure if i can make it work. I don&#039;t know if anyone can help, really, without me letting them in on the details - which i don&#039;t feel ready to share at the moment.

I read recently (i&#039;m afraid i can&#039;t think where, right at the moment) that each character should have two goals - a story one, and a personal one. The story one may be related to a quest, love interest, escaping the villain, or whatever; the personal one would be about personal growth, learning, change of attitude or something like that. This is what i&#039;m getting at, really.</description>
		<content:encoded><![CDATA[<p>Well, i’ve thought about this and i don’t think i explained it very well, probably cos i was too long-winded. I’m not exactly writing freeform though i do like your idea of the mindmap). I’m not trying to choose between good ideas, but trying to weave strands together and not sure if i can make it work. I don’t know if anyone can help, really, without me letting them in on the details — which i don’t feel ready to share at the moment.</p>
<p>I read recently (i’m afraid i can’t think where, right at the moment) that each character should have two goals — a story one, and a personal one. The story one may be related to a quest, love interest, escaping the villain, or whatever; the personal one would be about personal growth, learning, change of attitude or something like that. This is what i’m getting at, really.</p>
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		<title>By: C. S. Inman</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155413</link>
		<dc:creator>C. S. Inman</dc:creator>
		<pubDate>Tue, 12 May 2009 15:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155413</guid>
		<description>@ mmSeason: Thanks, about my site. It doesn&#039;t have a feed yet, but when the new version goes up soon, that will be addressed!</description>
		<content:encoded><![CDATA[<p>@ mmSeason: Thanks, about my site. It doesn’t have a feed yet, but when the new version goes up soon, that will be addressed!</p>
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		<title>By: Jeremiah Tolbert</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155371</link>
		<dc:creator>Jeremiah Tolbert</dc:creator>
		<pubDate>Tue, 12 May 2009 12:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155371</guid>
		<description>Well, I think this post pretty much already addresses your problem here.  You may need to sit down and write an outline.  Coming up with one could be difficult, though, so you might want to try a mindmap to explore your thoughts on the idea.  I find mindmaps help me sort out these kinds of issues pretty well.  Freeform thinking.

I just don&#039;t think you can get where you want to go writing freeform.  A break to do some planning and to draw yourself even a rough map is going to get you where you want to go.</description>
		<content:encoded><![CDATA[<p>Well, I think this post pretty much already addresses your problem here.  You may need to sit down and write an outline.  Coming up with one could be difficult, though, so you might want to try a mindmap to explore your thoughts on the idea.  I find mindmaps help me sort out these kinds of issues pretty well.  Freeform thinking.</p>
<p>I just don’t think you can get where you want to go writing freeform.  A break to do some planning and to draw yourself even a rough map is going to get you where you want to go.</p>
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		<title>By: mmSeason</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155362</link>
		<dc:creator>mmSeason</dc:creator>
		<pubDate>Tue, 12 May 2009 11:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155362</guid>
		<description>OK, you asked for it: this is my current snarl-up.

I&#039;m in the midst of a &lt;i&gt;bizarre&lt;/i&gt; (that&#039;s a new genre btw!) romp - don&#039;t know whether to call it fantasy, or magic realism or surrealism - the characters are Strange (capital S) but the story so far is almost 100% action. This surprises me as i don&#039;t read much lightweight action and have never planned an action page-turner, being more interested in ethical dilemmas and deep, disturbing psychology.

I do have the story arc in my head and an ending in mind, though i&#039;m working without a detailed plan. I&#039;m a bit more than 40,000 words in and i really don&#039;t want it to be ALL froth and fun. A subtext / metaphysical plot fits in, but it came to me after i was pretty committed to the story, not as part of the initial idea surge. And now i&#039;m not sure how to weave it in.

I know that with the first draft i&#039;m just getting the clay together that i can beat into shape later, during revisions. I know i can add in the foreshadowing after i&#039;ve got to the end once and know what i am foreshadowing! But i&#039;m only half-clear in my head about this subplot and worried about it looking stuck on with paperclips, even after remoulding the thing and smoothing the joins. Iykwim.

So half of me is thinking this story evidently wants to be the pacy action thing with bizarreness. But if i left it at that, i know it would be one of those stories that don&#039;t require their fantasy setting - and i&#039;m horribly aware that at the moment, without the setting there&#039;s not much to set it apart from all the other escape-danger-and-win-treasure adventures.

Help if you can!</description>
		<content:encoded><![CDATA[<p>OK, you asked for it: this is my current snarl-up.</p>
<p>I’m in the midst of a <i>bizarre</i> (that’s a new genre btw!) romp — don’t know whether to call it fantasy, or magic realism or surrealism — the characters are Strange (capital S) but the story so far is almost 100% action. This surprises me as i don’t read much lightweight action and have never planned an action page-turner, being more interested in ethical dilemmas and deep, disturbing psychology.</p>
<p>I do have the story arc in my head and an ending in mind, though i’m working without a detailed plan. I’m a bit more than 40,000 words in and i really don’t want it to be ALL froth and fun. A subtext / metaphysical plot fits in, but it came to me after i was pretty committed to the story, not as part of the initial idea surge. And now i’m not sure how to weave it in.</p>
<p>I know that with the first draft i’m just getting the clay together that i can beat into shape later, during revisions. I know i can add in the foreshadowing after i’ve got to the end once and know what i am foreshadowing! But i’m only half-clear in my head about this subplot and worried about it looking stuck on with paperclips, even after remoulding the thing and smoothing the joins. Iykwim.</p>
<p>So half of me is thinking this story evidently wants to be the pacy action thing with bizarreness. But if i left it at that, i know it would be one of those stories that don’t require their fantasy setting — and i’m horribly aware that at the moment, without the setting there’s not much to set it apart from all the other escape-danger-and-win-treasure adventures.</p>
<p>Help if you can!</p>
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		<title>By: Jeremiah Tolbert</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155050</link>
		<dc:creator>Jeremiah Tolbert</dc:creator>
		<pubDate>Mon, 11 May 2009 17:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155050</guid>
		<description>Please feel free to ask questions any time.  I&#039;m always looking for problems to address with blog posts.</description>
		<content:encoded><![CDATA[<p>Please feel free to ask questions any time.  I’m always looking for problems to address with blog posts.</p>
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		<title>By: mmSeason</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-155048</link>
		<dc:creator>mmSeason</dc:creator>
		<pubDate>Mon, 11 May 2009 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-155048</guid>
		<description>Really useful advice, many thanx. By &#039;useful&#039; i think i mean &#039;encouraging&#039;, which does more for my writing than just &#039;useful&#039;. (Just bounced here from @motjustes on Twitter - and glad i did.) I&#039;ve always rejected my first, second and usually third ideas. But as i get better at having ideas in the first place,  i suffer from the same problem as C S Inman. (Good-looking website, btw, Inman; does it have no rss feed?)

I&#039;ve missed the chance of a copy of &lt;i&gt;Federations&lt;/i&gt;, but may come back soon with a question anyway.</description>
		<content:encoded><![CDATA[<p>Really useful advice, many thanx. By ‘useful’ i think i mean ‘encouraging’, which does more for my writing than just ‘useful’. (Just bounced here from @motjustes on Twitter — and glad i did.) I’ve always rejected my first, second and usually third ideas. But as i get better at having ideas in the first place,  i suffer from the same problem as C S Inman. (Good-looking website, btw, Inman; does it have no rss feed?)</p>
<p>I’ve missed the chance of a copy of <i>Federations</i>, but may come back soon with a question anyway.</p>
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		<title>By: C. S. Inman</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-147890</link>
		<dc:creator>C. S. Inman</dc:creator>
		<pubDate>Mon, 27 Apr 2009 15:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-147890</guid>
		<description>It took me a few days to catch up on my list--I actually missed this (I think that&#039;s irony, and if not, it&#039;s close). 

Thank you so much! These are all good suggestions, and some of them are things I&#039;ve tried before but in sort of a desperate flailing way rather than a calculated, intentional way. (Even the die rolling, which I might try in conjunction with an outline...) I particularly think discarding the first idea that comes to mind is going to help, since my favorite thing in stories is when the author outthinks me by a few steps, and it seems this is one of the best ways to recreate that feeling for readers of -my- stories. 

Also, it&#039;s interesting to note that I do some of these things for novels and never thought about doing them for short stories. Now I feel a little guilty, as if I was playing favorites with the novels while my Cinderella short stories were expected to do all the dirty work without any pretty dresses. Yes, with terrible metaphors like that, you can see why I want to be a writer. ;)</description>
		<content:encoded><![CDATA[<p>It took me a few days to catch up on my list–I actually missed this (I think that’s irony, and if not, it’s close). </p>
<p>Thank you so much! These are all good suggestions, and some of them are things I’ve tried before but in sort of a desperate flailing way rather than a calculated, intentional way. (Even the die rolling, which I might try in conjunction with an outline…) I particularly think discarding the first idea that comes to mind is going to help, since my favorite thing in stories is when the author outthinks me by a few steps, and it seems this is one of the best ways to recreate that feeling for readers of –my– stories. </p>
<p>Also, it’s interesting to note that I do some of these things for novels and never thought about doing them for short stories. Now I feel a little guilty, as if I was playing favorites with the novels while my Cinderella short stories were expected to do all the dirty work without any pretty dresses. Yes, with terrible metaphors like that, you can see why I want to be a writer. ;)</p>
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		<title>By: JeremiahTolbert.com &#187; Blog Archive &#187; Winner of the Question Contest for a copy of Federations</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-147841</link>
		<dc:creator>JeremiahTolbert.com &#187; Blog Archive &#187; Winner of the Question Contest for a copy of Federations</dc:creator>
		<pubDate>Mon, 27 Apr 2009 13:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-147841</guid>
		<description>[...] was a very tough decision to make, but I felt that C. S. Inman&#8217;s  questions about decision-making in writing which I answered on Wednesday was my favorite question I received.  Everyone had fantastic [...]</description>
		<content:encoded><![CDATA[<p>[…] was a very tough decision to make, but I felt that C. S. Inman’s  questions about decision-making in writing which I answered on Wednesday was my favorite question I received.  Everyone had fantastic […]</p>
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		<title>By: Josh English</title>
		<link>http://www.jeremiahtolbert.com/2009/04/five-and-one-silly-ideas-for-avoiding-the-paradox-of-choice-in-writing/comment-page-1/#comment-145209</link>
		<dc:creator>Josh English</dc:creator>
		<pubDate>Wed, 22 Apr 2009 23:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeremiahtolbert.com/?p=1132#comment-145209</guid>
		<description>I am lucky that I tend to write first person or sinlge-narrator close pov stories, so I get into the character&#039;s head and act out. Usually my gut instinct drives the character, and my writer&#039;s mind (an years of DMing) takes over and presents a new challenge.</description>
		<content:encoded><![CDATA[<p>I am lucky that I tend to write first person or sinlge-narrator close pov stories, so I get into the character’s head and act out. Usually my gut instinct drives the character, and my writer’s mind (an years of DMing) takes over and presents a new challenge.</p>
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