Five (and One Silly) Ideas For Avoiding the Paradox of Choice in Writing

I have often writ­ten about a con­cept pio­neered by Barry Schwartz called the para­dox of choice.  Basically, the idea is that the more choices you give peo­ple, the more likely they are to be par­a­lyzed with inde­ci­sion.  It’s eas­ier to make up you mind when you have fewer choices.   In yesterday’s post, C.S. Inman asked the fol­low­ing question:

When I begin a story, I do a good job with char­ac­ter­i­za­tion, with set­ting up engag­ing con­flicts, with pos­si­bil­i­ties for com­pounded prob­lems and solu­tions. From what they tell me, peo­ple gen­er­ally want to keep turn­ing pages.

Unfortunately, when I’m writ­ing past the “begin­ning” I have dif­fi­culty choos­ing which plot options should take up those sub­se­quent pages. The “mid­dles” of my sto­ries are a cross­roads where I feel like no mat­ter which path I let the pro­tag­o­nist take, I’m miss­ing some­thing bet­ter on one of the other paths. It doesn’t help when I some­times fin­ish a short story (or a chap­ter of a novel) and real­ize I have to delete 2,000 words and go a dif­fer­ent direc­tion because it’s totally awe­some, and how didn’t I see it before I wasted all that time?

Do you have any ideas about how I can either 1. Stop being a pansy and just pick one and like it or 2. Discover which path is going to be the most sat­is­fy­ing BEFORE I write the wrong one?

First of all, don’t be dis­cour­aged by this. The para­dox of choice hap­pens to every­one. I can’t tell you how many times I have stood in front of the fridge and stared at the con­tents right after shop­ping, unable to make up my mind what to cook.  In writ­ing, it’s no dif­fer­ent. What’s hap­pen­ing here is that you’re com­ing to a point where you have too many choices about the direc­tion your story can take. The key  is to nar­row down your choices, and to do so in a way that you make deci­sions and choices about the direc­tion of your story that result in a good story.  Here are a some ideas to help you do this:

  1. First of all, keep in mind that there’s no “best” solu­tion. You’ll like one more than another one day, and the next day, you’ll think the oppo­site. It’s of course all very sub­jec­tive. So relax about it and just get your first draft out. As other ideas occur to you, keep a par­al­lel doc­u­ment run­ning, and jot down your alter­na­tive paths that come to you. After your first or sec­ond draft, go back and see if explor­ing any of those notions will be any better.
  2. It can help some­times to not only have a begin­ning to a story when you start writ­ing, but to also have an idea of an end­ing. I used to think this was impos­si­ble for me to do, but the more I write now, the more I real­ize that most sto­ries only have a few sat­is­fy­ing end­ings avail­able to them once you know the setup. It’s much harder to write a story in which the pro­tag­o­nist fails at suc­ceed­ing against their cen­tral story prob­lem. It’s not impos­si­ble, but you need to know you’re going to do that when you set out writ­ing the story, because there has to be some sat­is­fac­tion to the reader in their failure–they have to suc­ceed at some­thing greater, some­thing they didn’t even nec­es­sar­ily know they wanted–but the reader should have had an inkling along the way even if the pro­tag­o­nist did not. Foreshadowing is much eas­ier to do if you know what you’re fore­shad­ow­ing. You can always write to the end and then go back and add the fore­shad­ow­ing in in a later draft, or–
  3. Maybe you shouldn’t think of those 2,000 words you cut as wasted. Some writ­ers (not many) can write a story in a sin­gle draft, and make minor edits, then send it off and sell it. Me, I have found that I write any­where from 3–10 drafts of a story before I get it accepted some­where. Without fail, the more drafts I put into a story, the more I stand a chance of suc­ceed­ing in my ulti­mate goal, which is see­ing the story pub­lished. The key here is to adjust your expec­ta­tions and to give your­self room to exper­i­ment. The 2,000 words that don’t make it into a final draft of the story can be just as impor­tant, if not more impor­tant, than the ones that do.
  4. There’s a gen­eral rule of thumb that’s often offered as writ­ing advice, which is, when you need to make a deci­sion like a char­ac­ter aspect, or a plot ele­ment, you should not go with your first notion. Or your sec­ond. Or even you third. It some­times takes push­ing past the first sev­eral ideas that come to mind because the ideas that most eas­ily come to mind are typ­i­cally cliches. Even if you at first don’t think they are, keep push­ing for an alter­na­tive anyway.Try writ­ing a story in which each time you need to make a deci­sion, before writ­ing, you come up with three ideas, and dis­card the first two you think of. See where that leads you.
  5. When faced with which direc­tion to take with your plot, I some­times go with a pretty sim­ple rule: which direc­tion will be more wildly fun? If you’re more of a lit­er­ary bent, I sup­pose you could choose which direc­tion will more prop­erly illus­trate the theme or explore the nature of your char­ac­ter. Stop and con­sider your deci­sions in light of what your goal in telling the story is. Whichever direc­tion will raise the stakes the most with­out being ridicu­lous. You can’t risk the world or the uni­verse in every sin­gle story, but you can almost always raise the stakes more than you think. Higher stakes often lead to a much more com­pelling story.
  6. If all else fails, you can always flip a coin! Or roll a die. I will admit to hav­ing rolled the dice lit­er­ally when hav­ing trou­ble mak­ing a deci­sion about a story. Hey, it works in RPGS, right?

Ultimately, I think a com­bi­na­tion of all of the above can be put to use. I’m just going to guess here, but I sus­pect Inman is not an out­line writer. I started out writ­ing sto­ries with­out an out­line, and actu­ally, many of my sales were writ­ten with­out one. Now, I almost always out­line and write pretty exten­sive world build­ing notes before I start the story. It’s pos­si­ble that sim­ply mak­ing the switch to writ­ing from an out­line, even for some­thing as short as a short story, will solve this prob­lem for you. Either way, enjoy it the process. It’s a huge part of what makes writ­ing so much damned fun.

If you have a ques­tion about any of the areas I write about here on the blog, or even areas I don’t, add them to this post from yes­ter­day. You can win a copy of Federations, the new anthol­ogy edited by John Joseph Adams con­tain­ing my story “The Culture Archivist.” I’ll be tak­ing sug­ges­tions on that post until Friday, and will declare the win­ner on Monday. There have been some great ques­tions so far, and I look for­ward to hear­ing more.

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    9 Responses

    1. Josh English says:

      I am lucky that I tend to write first per­son or sinlge-​​narrator close pov sto­ries, so I get into the character’s head and act out. Usually my gut instinct dri­ves the char­ac­ter, and my writer’s mind (an years of DMing) takes over and presents a new challenge.

    2. […] was a very tough deci­sion to make, but I felt that C. S. Inman’s  ques­tions about decision-​​making in writ­ing which I answered on Wednesday was my favorite ques­tion I received.  Everyone had fantastic […]

    3. C. S. Inman says:

      It took me a few days to catch up on my list–I actu­ally missed this (I think that’s irony, and if not, it’s close).

      Thank you so much! These are all good sug­ges­tions, and some of them are things I’ve tried before but in sort of a des­per­ate flail­ing way rather than a cal­cu­lated, inten­tional way. (Even the die rolling, which I might try in con­junc­tion with an out­line…) I par­tic­u­larly think dis­card­ing the first idea that comes to mind is going to help, since my favorite thing in sto­ries is when the author out­thinks me by a few steps, and it seems this is one of the best ways to recre­ate that feel­ing for read­ers of –my– stories.

      Also, it’s inter­est­ing to note that I do some of these things for nov­els and never thought about doing them for short sto­ries. Now I feel a lit­tle guilty, as if I was play­ing favorites with the nov­els while my Cinderella short sto­ries were expected to do all the dirty work with­out any pretty dresses. Yes, with ter­ri­ble metaphors like that, you can see why I want to be a writer. ;)

    4. mmSeason says:

      Really use­ful advice, many thanx. By ‘use­ful’ i think i mean ‘encour­ag­ing’, which does more for my writ­ing than just ‘use­ful’. (Just bounced here from @motjustes on Twitter — and glad i did.) I’ve always rejected my first, sec­ond and usu­ally third ideas. But as i get bet­ter at hav­ing ideas in the first place, i suf­fer from the same prob­lem as C S Inman. (Good-​​looking web­site, btw, Inman; does it have no rss feed?)

      I’ve missed the chance of a copy of Federations, but may come back soon with a ques­tion anyway.

      • Jeremiah Tolbert says:

        Please feel free to ask ques­tions any time. I’m always look­ing for prob­lems to address with blog posts.

    5. mmSeason says:

      OK, you asked for it: this is my cur­rent snarl-​​up.

      I’m in the midst of a bizarre (that’s a new genre btw!) romp — don’t know whether to call it fan­tasy, or magic real­ism or sur­re­al­ism — the char­ac­ters are Strange (cap­i­tal S) but the story so far is almost 100% action. This sur­prises me as i don’t read much light­weight action and have never planned an action page-​​turner, being more inter­ested in eth­i­cal dilem­mas and deep, dis­turb­ing psychology.

      I do have the story arc in my head and an end­ing in mind, though i’m work­ing with­out a detailed plan. I’m a bit more than 40,000 words in and i really don’t want it to be ALL froth and fun. A sub­text /​ meta­phys­i­cal plot fits in, but it came to me after i was pretty com­mit­ted to the story, not as part of the ini­tial idea surge. And now i’m not sure how to weave it in.

      I know that with the first draft i’m just get­ting the clay together that i can beat into shape later, dur­ing revi­sions. I know i can add in the fore­shad­ow­ing after i’ve got to the end once and know what i am fore­shad­ow­ing! But i’m only half-​​clear in my head about this sub­plot and wor­ried about it look­ing stuck on with paper­clips, even after remould­ing the thing and smooth­ing the joins. Iykwim.

      So half of me is think­ing this story evi­dently wants to be the pacy action thing with bizarreness. But if i left it at that, i know it would be one of those sto­ries that don’t require their fan­tasy set­ting — and i’m hor­ri­bly aware that at the moment, with­out the set­ting there’s not much to set it apart from all the other escape-​​danger-​​and-​​win-​​treasure adventures.

      Help if you can!

    6. Jeremiah Tolbert says:

      Well, I think this post pretty much already addresses your prob­lem here. You may need to sit down and write an out­line. Coming up with one could be dif­fi­cult, though, so you might want to try a mindmap to explore your thoughts on the idea. I find mindmaps help me sort out these kinds of issues pretty well. Freeform thinking.

      I just don’t think you can get where you want to go writ­ing freeform. A break to do some plan­ning and to draw your­self even a rough map is going to get you where you want to go.

    7. C. S. Inman says:

      @ mmSea­son: Thanks, about my site. It doesn’t have a feed yet, but when the new ver­sion goes up soon, that will be addressed!

    8. mmSeason says:

      Well, i’ve thought about this and i don’t think i explained it very well, prob­a­bly cos i was too long-​​winded. I’m not exactly writ­ing freeform though i do like your idea of the mindmap). I’m not try­ing to choose between good ideas, but try­ing to weave strands together and not sure if i can make it work. I don’t know if any­one can help, really, with­out me let­ting them in on the details — which i don’t feel ready to share at the moment.

      I read recently (i’m afraid i can’t think where, right at the moment) that each char­ac­ter should have two goals — a story one, and a per­sonal one. The story one may be related to a quest, love inter­est, escap­ing the vil­lain, or what­ever; the per­sonal one would be about per­sonal growth, learn­ing, change of atti­tude or some­thing like that. This is what i’m get­ting at, really.

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